return compress64_impl_c(x, m);
}
+static really_inline
+m128 compress128_impl(m128 x, m128 m) {
+
+/* x = and128(x, m); // clear irrelevant bits
+
+ // Return zero quickly on trivial cases
+ if (diff128(x, zeroes128()) == 0) {
+ return zeroes128();
+ }*/
+
+
+ u64a ALIGN_ATTR(16) xv[2];
+ u64a ALIGN_ATTR(16) mv[2];
+ u64a ALIGN_ATTR(16) res[2];
+ u64a ALIGN_ATTR(16) t[2];
+ u64a ALIGN_ATTR(16) bbv[2];
+ store128(xv, x);
+ store128(mv, m);
+ res[0] = 0;
+ res[1] = 0;
+ printf("x[%d] = %0llx\n", 0, xv[0]);
+ printf("x[%d] = %0llx\n", 1, xv[1]);
+
+ m128 one = set1_2x64(1);
+ m128 bitset = one;
+ m128 vres = zeroes128();
+ for (u64a bb = 1; mv[0] | mv[1]; bb <<= 1) {
+ printf("bb = %lld\n", bb);
+ store128(bbv, bitset);
+ printf("bb[%d] = %0lld\n", 0, bbv[0]);
+ printf("bb[%d] = %0lld\n", 1, bbv[1]);
+ printf("m[%d] = %0llx\n", 0, mv[0]);
+ printf("m[%d] = %0llx\n", 1, mv[1]);
+ printf("scalar: -m[%d] = %0llx\n", 0, -mv[0]);
+ printf("scalar: -m[%d] = %0llx\n", 1, -mv[1]);
+ m128 mm = sub_2x64(zeroes128(), m);
+ store128(t, mm);
+ printf("vector: -m[0] = %0llx\n", t[0]);
+ printf("vector: -m[1] = %0llx\n", t[1]);
+ m128 tv = and128(x, m);
+ store128(t, tv);
+ printf("vector: x[0] & m[0] = %0llx\n", t[0]);
+ printf("vector: x[1] & m[1] = %0llx\n", t[1]);
+ tv = and128(tv, mm);
+ store128(t, tv);
+ printf("vector: x[0] & m[0] & -m[0] = %0llx\n", t[0]);
+ printf("vector: x[1] & m[1] & -m[1] = %0llx\n", t[1]);
+ t[0] = xv[0] & mv[0];
+ t[1] = xv[1] & mv[1];
+ printf("scalar: x[0] & m[0] = %0llx\n", t[0]);
+ printf("scalar: x[1] & m[1] = %0llx\n", t[1]);
+ t[0] = xv[0] & mv[0] & -mv[0];
+ t[1] = xv[1] & mv[1] & -mv[1];
+ printf("scalar: x[0] & m[0] & -m[0] = %0llx\n", t[0]);
+ printf("scalar: x[1] & m[1] & -m[1] = %0llx\n", t[1]);
+
+ if ( t[0] ) {
+ printf("x & m & -m != 0\n");
+ res[0] |= bb;
+ printf("x[%d] = %0llx\n", 0, xv[0]);
+ }
+ if ( t[1] ) {
+ printf("x & m & -m != 0\n");
+ res[1] |= bb;
+ printf("x[%d] = %0llx\n", 1, xv[1]);
+ }
+
+ m128 mask = not128(eq64_m128(tv, zeroes128()));
+ store128(t, mask);
+ printf("mask: x[0] & m[0] & -m[0] != 0 : %0llx\n", t[0]);
+ printf("mask: x[1] & m[1] & -m[1] != 0 : %0llx\n", t[1]);
+
+ mask = vandq_s64(bitset, mask);
+ store128(t, mask);
+ printf("mask: mask[0] & bitset[1] != 0 : %0llx\n", t[0]);
+ printf("mask: mask[1] & bitset[1] != 0 : %0llx\n", t[1]);
+
+ vres = or128(vres, mask);
+ store128(t, vres);
+ printf("res: res[0] != 0 : %0llx\n", t[0]);
+ printf("res: res[1] != 0 : %0llx\n", t[1]);
+ if (t[0] != res[0]) {
+ printf("mismatch: t[0] != res[0]: %0llx != %0llx\n", t[0], res[0]);
+ }
+ if (t[1] != res[1]) {
+ printf("mismatch: t[1] != res[1]: %0llx != %0llx\n", t[1], res[1]);
+ }
+
+ mv[0] &= mv[0] - 1;
+ mv[1] &= mv[1] - 1;
+ m = and128(m, sub_2x64(m, set1_2x64(1)));
+ printf("x[%d] = %0llx\n", 0, xv[0]);
+ printf("x[%d] = %0llx\n", 1, xv[1]);
+ bitset = lshift64_m128(bitset, 1);
+ }
+ store128(res, vres);
+ printf("final x[%d] = %0llx\n", 0, res[0]);
+ printf("final x[%d] = %0llx\n", 1, res[1]);
+// x = load128(res);
+ return vres;
+}
+
static really_inline
u32 expand32_impl(u32 x, u32 m) {
return expand32_impl_c(x, m);
#include "util/popcount.h"
#include "util/unaligned.h"
+#include "util/simd_utils.h"
static really_inline
u32 clz32_impl_c(u32 x) {
static really_inline
u64a compress64_impl_c(u64a x, u64a m) {
- // Return zero quickly on trivial cases
+ u64a res = 0;
+ for (u64a bb = 1; m != 0; bb += bb) {
+ if (x & m & -m) { res |= bb; }
+ m &= (m - 1);
+ }
+ return res;
+/* // Return zero quickly on trivial cases
if ((x & m) == 0) {
return 0;
}
mk = mk & ~mp;
}
- return x;
+ return x;*/
+}
+
+static really_inline
+m128 compress128_impl_c(m128 xvec, m128 mvec) {
+ u64a ALIGN_ATTR(16) x[2];
+ u64a ALIGN_ATTR(16) m[2];
+ store128(x, xvec);
+ store128(m, mvec);
+
+ compress64_impl_c(x[0], m[0]);
+ compress64_impl_c(x[1], m[1]);
+
+ return xvec;
}
static really_inline
static really_inline
u64a expand64_impl_c(u64a x, u64a m) {
- // Return zero quickly on trivial cases
+ u64a res = 0;
+ for (u64a bb = 1; m != 0; bb += bb) {
+ if (x & bb) { res |= m & (-m); }
+ m &= (m - 1);
+ }
+ return res;
+/* // Return zero quickly on trivial cases
if (!x || !m) {
return 0;
}
x = (x & ~mv) | (t & mv);
}
- return x & m0; // clear out extraneous bits
+ return x & m0; // clear out extraneous bits*/
}