progname = argv[0];
Unity.TestFile = "lfpfunc.c";
UnityBegin("lfpfunc.c");
- RUN_TEST(test_AdditionLR, 253);
- RUN_TEST(test_AdditionRL, 267);
- RUN_TEST(test_SubtractionLR, 285);
- RUN_TEST(test_SubtractionRL, 298);
- RUN_TEST(test_Negation, 315);
- RUN_TEST(test_Absolute, 335);
- RUN_TEST(test_FDF_RoundTrip, 368);
- RUN_TEST(test_SignedRelOps, 395);
- RUN_TEST(test_UnsignedRelOps, 435);
+ RUN_TEST(test_AdditionLR, 251);
+ RUN_TEST(test_AdditionRL, 265);
+ RUN_TEST(test_SubtractionLR, 283);
+ RUN_TEST(test_SubtractionRL, 296);
+ RUN_TEST(test_Negation, 313);
+ RUN_TEST(test_Absolute, 333);
+ RUN_TEST(test_FDF_RoundTrip, 366);
+ RUN_TEST(test_SignedRelOps, 393);
+ RUN_TEST(test_UnsignedRelOps, 433);
return (UnityEnd());
}