drm_dsc_dump_config(p, indent, &crtc_state->dsc.config);
}
+static
+int intel_dsc_get_pixel_rate_with_dsc_bubbles(struct intel_display *display,
+ int pixel_rate, int htotal,
+ int dsc_horizontal_slices)
+{
+ int dsc_slice_bubbles;
+ u64 num;
+
+ if (drm_WARN_ON(display->drm, !htotal))
+ return pixel_rate;
+
+ dsc_slice_bubbles = 14 * dsc_horizontal_slices;
+ num = mul_u32_u32(pixel_rate, (htotal + dsc_slice_bubbles));
+
+ return DIV_ROUND_UP_ULL(num, htotal);
+}
+
int intel_vdsc_min_cdclk(const struct intel_crtc_state *crtc_state)
{
struct intel_display *display = to_intel_display(crtc_state);
int num_vdsc_instances = intel_dsc_get_num_vdsc_instances(crtc_state);
+ int htotal = crtc_state->hw.adjusted_mode.crtc_htotal;
+ int dsc_slices = crtc_state->dsc.slice_count;
+ int pixel_rate;
int min_cdclk;
if (!crtc_state->dsc.compression_enable)
return 0;
+ pixel_rate = intel_dsc_get_pixel_rate_with_dsc_bubbles(display,
+ crtc_state->pixel_rate,
+ htotal,
+ dsc_slices);
+
/*
* When we decide to use only one VDSC engine, since
* each VDSC operates with 1 ppc throughput, pixel clock
* If there 2 VDSC engines, then pixel clock can't be higher than
* VDSC clock(cdclk) * 2 and so on.
*/
- min_cdclk = DIV_ROUND_UP(crtc_state->pixel_rate, num_vdsc_instances);
+ min_cdclk = DIV_ROUND_UP(pixel_rate, num_vdsc_instances);
if (crtc_state->joiner_pipes) {
int pixel_clock = intel_dp_mode_to_fec_clock(crtc_state->hw.adjusted_mode.clock);
* => CDCLK >= compressed_bpp * Pixel clock / 2 * Bigjoiner Interface bits
*/
int bigjoiner_interface_bits = DISPLAY_VER(display) >= 14 ? 36 : 24;
- int min_cdclk_bj =
- (fxp_q4_to_int_roundup(crtc_state->dsc.compressed_bpp_x16) *
- pixel_clock) / (2 * bigjoiner_interface_bits);
+ int adjusted_pixel_rate =
+ intel_dsc_get_pixel_rate_with_dsc_bubbles(display, pixel_clock,
+ htotal, dsc_slices);
+ int min_cdclk_bj = (fxp_q4_to_int_roundup(crtc_state->dsc.compressed_bpp_x16) *
+ adjusted_pixel_rate) / (2 * bigjoiner_interface_bits);
min_cdclk = max(min_cdclk, min_cdclk_bj);
}