#include "asterisk/core_local.h"
#include "asterisk/core_unreal.h"
#include "asterisk/features_config.h"
+#include "asterisk/audiohook.h"
/*! All bridges container. */
static struct ao2_container *bridges;
if (!AST_LIST_EMPTY(ast_channel_readq(chan))) {
return NULL;
}
+ if (ast_channel_monitor(chan)
+ || (ast_channel_audiohooks(chan)
+ && !ast_audiohook_write_list_empty(ast_channel_audiohooks(chan)))
+ || !ast_framehook_list_contains_no_active(ast_channel_framehooks(chan))) {
+ /* Channel has an active monitor, audiohook, or framehook. */
+ return NULL;
+ }
bridge_channel = ast_channel_internal_bridge_channel(chan);
if (!bridge_channel || ast_bridge_channel_trylock(bridge_channel)) {
return NULL;
ast_channel_unlock(peer);
return NULL;
}
+ if (ast_channel_monitor(peer)
+ || (ast_channel_audiohooks(peer)
+ && !ast_audiohook_write_list_empty(ast_channel_audiohooks(peer)))
+ || !ast_framehook_list_contains_no_active(ast_channel_framehooks(peer))) {
+ /* Peer has an active monitor, audiohook, or framehook. */
+ ast_channel_unlock(peer);
+ return NULL;
+ }
bridge_channel = ast_channel_internal_bridge_channel(peer);
if (!bridge_channel || ast_bridge_channel_trylock(bridge_channel)) {
ast_channel_unlock(peer);