CFLocaleRef locale = CFLocaleCopyCurrent ();
CFStringRef name = CFLocaleGetIdentifier (locale);
- if (CFStringGetCString (name, namebuf, sizeof(namebuf),
+ if (CFStringGetCString (name, namebuf, sizeof (namebuf),
kCFStringEncodingASCII))
{
gl_locale_name_canonicalize (namebuf);
kCFPreferencesCurrentApplication);
if (value != NULL
&& CFGetTypeID (value) == CFStringGetTypeID ()
- && CFStringGetCString ((CFStringRef)value, namebuf, sizeof(namebuf),
+ && CFStringGetCString ((CFStringRef)value,
+ namebuf, sizeof (namebuf),
kCFStringEncodingASCII))
{
gl_locale_name_canonicalize (namebuf);
# define gl_lock_initializer \
PTH_MUTEX_INIT
# define glthread_lock_init(LOCK) \
- (pth_in_use() && !pth_mutex_init (LOCK) ? errno : 0)
+ (pth_in_use () && !pth_mutex_init (LOCK) ? errno : 0)
# define glthread_lock_lock(LOCK) \
- (pth_in_use() && !pth_mutex_acquire (LOCK, 0, NULL) ? errno : 0)
+ (pth_in_use () && !pth_mutex_acquire (LOCK, 0, NULL) ? errno : 0)
# define glthread_lock_unlock(LOCK) \
- (pth_in_use() && !pth_mutex_release (LOCK) ? errno : 0)
+ (pth_in_use () && !pth_mutex_release (LOCK) ? errno : 0)
# define glthread_lock_destroy(LOCK) \
((void)(LOCK), 0)
# define gl_rwlock_initializer \
PTH_RWLOCK_INIT
# define glthread_rwlock_init(LOCK) \
- (pth_in_use() && !pth_rwlock_init (LOCK) ? errno : 0)
+ (pth_in_use () && !pth_rwlock_init (LOCK) ? errno : 0)
# define glthread_rwlock_rdlock(LOCK) \
- (pth_in_use() && !pth_rwlock_acquire (LOCK, PTH_RWLOCK_RD, 0, NULL) ? errno : 0)
+ (pth_in_use () && !pth_rwlock_acquire (LOCK, PTH_RWLOCK_RD, 0, NULL) ? errno : 0)
# define glthread_rwlock_wrlock(LOCK) \
- (pth_in_use() && !pth_rwlock_acquire (LOCK, PTH_RWLOCK_RW, 0, NULL) ? errno : 0)
+ (pth_in_use () && !pth_rwlock_acquire (LOCK, PTH_RWLOCK_RW, 0, NULL) ? errno : 0)
# define glthread_rwlock_unlock(LOCK) \
- (pth_in_use() && !pth_rwlock_release (LOCK) ? errno : 0)
+ (pth_in_use () && !pth_rwlock_release (LOCK) ? errno : 0)
# define glthread_rwlock_destroy(LOCK) \
((void)(LOCK), 0)
# define gl_recursive_lock_initializer \
PTH_MUTEX_INIT
# define glthread_recursive_lock_init(LOCK) \
- (pth_in_use() && !pth_mutex_init (LOCK) ? errno : 0)
+ (pth_in_use () && !pth_mutex_init (LOCK) ? errno : 0)
# define glthread_recursive_lock_lock(LOCK) \
- (pth_in_use() && !pth_mutex_acquire (LOCK, 0, NULL) ? errno : 0)
+ (pth_in_use () && !pth_mutex_acquire (LOCK, 0, NULL) ? errno : 0)
# define glthread_recursive_lock_unlock(LOCK) \
- (pth_in_use() && !pth_mutex_release (LOCK) ? errno : 0)
+ (pth_in_use () && !pth_mutex_release (LOCK) ? errno : 0)
# define glthread_recursive_lock_destroy(LOCK) \
((void)(LOCK), 0)