/*
- * Copyright (c) 2015, Intel Corporation
+ * Copyright (c) 2015-2016, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
struct FDR;
-/** \brief Returns size in bytes of the given FDR engine. */
-size_t fdrSize(const struct FDR *fdr);
-
/** \brief Returns non-zero if the contents of the stream state indicate that
* there is active FDR history beyond the regularly used history. */
u32 fdrStreamStateActive(const struct FDR *fdr, const u8 *stream_state);
/*
- * Copyright (c) 2015, Intel Corporation
+ * Copyright (c) 2015-2016, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
#endif
-} // namespace ue2
-
-// FIXME: should be compile-time only
size_t fdrSize(const FDR *fdr) {
assert(fdr);
return fdr->size;
}
+
+} // namespace ue2
/*
- * Copyright (c) 2015, Intel Corporation
+ * Copyright (c) 2015-2016, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
#endif
+/** \brief Returns size in bytes of the given FDR engine. */
+size_t fdrSize(const struct FDR *fdr);
+
} // namespace ue2
#endif
/*
- * Copyright (c) 2015, Intel Corporation
+ * Copyright (c) 2015-2016, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
#include "config.h"
-#include "fdr.h"
-#include "fdr_internal.h"
+#include "fdr_compile.h"
#include "fdr_compile_internal.h"
#include "fdr_dump.h"
#include "fdr_engine_description.h"
+#include "fdr_internal.h"
#include "teddy_engine_description.h"
#include "ue2common.h"
#include "noodle_build.h"
#include "ue2common.h"
#include "fdr/fdr_compile.h"
-#include "fdr/fdr.h"
#include "nfa/shufticompile.h"
#include "util/alloc.h"
#include "util/bitutils.h"