Added the function Random_FastStream64() to provide a 64-bit random number
if needed.
} RandomFastContext;
uint32 Random_FastStream(RandomFastContext *rfc);
+uint64 Random_FastStream64(RandomFastContext *rfc);
void Random_FastStreamSeed(RandomFastContext *rfc, uint64 seed, uint64 seq);
/*
return RandomFastImpl(&rfc->state, rfc->sequence);
}
+uint64
+Random_FastStream64(RandomFastContext *rfc) // IN/OUT:
+{
+ return QWORD(RandomFastImpl(&rfc->state, rfc->sequence),
+ RandomFastImpl(&rfc->state, rfc->sequence));
+}
+
void
Random_FastStreamSeed(RandomFastContext *rfc, // OUT:
uint64 seed, // IN: