#include <lua.h>
#include <lualib.h>
+#include <ebpttree.h>
+
+#include <common/cfgparse.h>
+
+#include <types/hlua.h>
+#include <types/proxy.h>
+
/* Lua uses longjmp to perform yield or throwing errors. This
* macro is used only for identifying the function that can
* not return because a longjmp is executed.
#define WILL_LJMP(func) func
#define MAY_LJMP(func) func
+/* The main Lua execution context. */
+struct hlua gL;
+
+/* Store the fast lua context for coroutines. This tree uses the
+ * Lua stack pointer value as indexed entry, and store the associated
+ * hlua context.
+ */
+struct eb_root hlua_ctx = EB_ROOT_UNIQUE;
+
/* Used to check an Lua function type in the stack. It creates and
* returns a reference of the function. This function throws an
* error if the rgument is not a "function".
return 1;
}
+/*
+ * The following functions are used to make correspondance between the the
+ * executed lua pointer and the "struct hlua *" that contain the context.
+ * They run with the tree head "hlua_ctx", they just perform lookup in the
+ * tree.
+ *
+ * - hlua_gethlua : return the hlua context associated with an lua_State.
+ * - hlua_delhlua : remove the association between hlua context and lua_state.
+ * - hlua_sethlua : create the association between hlua context and lua_state.
+ */
+static inline struct hlua *hlua_gethlua(lua_State *L)
+{
+ struct ebpt_node *node;
+
+ node = ebpt_lookup(&hlua_ctx, L);
+ if (!node)
+ return NULL;
+ return ebpt_entry(node, struct hlua, node);
+}
+static inline void hlua_delhlua(struct hlua *hlua)
+{
+ if (hlua->node.key)
+ ebpt_delete(&hlua->node);
+}
+static inline void hlua_sethlua(struct hlua *hlua)
+{
+ hlua->node.key = hlua->T;
+ ebpt_insert(&hlua_ctx, &hlua->node);
+}
+
+/* This function initialises the Lua environment stored in the session.
+ * It must be called at the start of the session. This function creates
+ * an LUA coroutine. It can not be use to crete the main LUA context.
+ */
+int hlua_ctx_init(struct hlua *lua, struct task *task)
+{
+ lua->Mref = LUA_REFNIL;
+ lua->state = HLUA_STOP;
+ lua->T = lua_newthread(gL.T);
+ if (!lua->T) {
+ lua->Tref = LUA_REFNIL;
+ return 0;
+ }
+ hlua_sethlua(lua);
+ lua->Tref = luaL_ref(gL.T, LUA_REGISTRYINDEX);
+ lua->task = task;
+ return 1;
+}
+
+/* Used to destroy the Lua coroutine when the attached session or task
+ * is destroyed. The destroy also the memory context. The struct "lua"
+ * is not freed.
+ */
+void hlua_ctx_destroy(struct hlua *lua)
+{
+ /* Remove context. */
+ hlua_delhlua(lua);
+
+ /* The thread is garbage collected by Lua. */
+ luaL_unref(lua->T, LUA_REGISTRYINDEX, lua->Mref);
+ luaL_unref(gL.T, LUA_REGISTRYINDEX, lua->Tref);
+}
+
+/* This function is used to restore the Lua context when a coroutine
+ * fails. This function copy the common memory between old coroutine
+ * and the new coroutine. The old coroutine is destroyed, and its
+ * replaced by the new coroutine.
+ * If the flag "keep_msg" is set, the last entry of the old is assumed
+ * as string error message and it is copied in the new stack.
+ */
+static int hlua_ctx_renew(struct hlua *lua, int keep_msg)
+{
+ lua_State *T;
+ int new_ref;
+
+ /* Renew the main LUA stack doesn't have sense. */
+ if (lua == &gL)
+ return 0;
+
+ /* Remove context. */
+ hlua_delhlua(lua);
+
+ /* New Lua coroutine. */
+ T = lua_newthread(gL.T);
+ if (!T)
+ return 0;
+
+ /* Copy last error message. */
+ if (keep_msg)
+ lua_xmove(lua->T, T, 1);
+
+ /* Copy data between the coroutines. */
+ lua_rawgeti(lua->T, LUA_REGISTRYINDEX, lua->Mref);
+ lua_xmove(lua->T, T, 1);
+ new_ref = luaL_ref(T, LUA_REGISTRYINDEX); /* Valur poped. */
+
+ /* Destroy old data. */
+ luaL_unref(lua->T, LUA_REGISTRYINDEX, lua->Mref);
+
+ /* The thread is garbage collected by Lua. */
+ luaL_unref(gL.T, LUA_REGISTRYINDEX, lua->Tref);
+
+ /* Fill the struct with the new coroutine values. */
+ lua->Mref = new_ref;
+ lua->T = T;
+ lua->Tref = luaL_ref(gL.T, LUA_REGISTRYINDEX);
+
+ /* Set context. */
+ hlua_sethlua(lua);
+
+ return 1;
+}
+
+/* This function start or resumes the Lua stack execution. If the flag
+ * "yield_allowed" if no set and the LUA stack execution returns a yield
+ * The function return an error.
+ *
+ * The function can returns 4 values:
+ * - HLUA_E_OK : The execution is terminated without any errors.
+ * - HLUA_E_AGAIN : The execution must continue at the next associated
+ * task wakeup.
+ * - HLUA_E_ERRMSG : An error has occured, an error message is set in
+ * the top of the stack.
+ * - HLUA_E_ERR : An error has occured without error message.
+ *
+ * If an error occured, the stack is renewed and it is ready to run new
+ * LUA code.
+ */
+static enum hlua_exec hlua_ctx_resume(struct hlua *lua, int yield_allowed)
+{
+ int ret;
+ const char *msg;
+
+ lua->state = HLUA_RUN;
+
+ /* Call the function. */
+ ret = lua_resume(lua->T, gL.T, lua->nargs);
+ switch (ret) {
+
+ case LUA_OK:
+ ret = HLUA_E_OK;
+ break;
+
+ case LUA_YIELD:
+ if (!yield_allowed) {
+ lua_settop(lua->T, 0); /* Empty the stack. */
+ if (!lua_checkstack(lua->T, 1)) {
+ ret = HLUA_E_ERR;
+ break;
+ }
+ lua_pushfstring(lua->T, "yield not allowed");
+ ret = HLUA_E_ERRMSG;
+ break;
+ }
+ ret = HLUA_E_AGAIN;
+ break;
+
+ case LUA_ERRRUN:
+ if (!lua_checkstack(lua->T, 1)) {
+ ret = HLUA_E_ERR;
+ break;
+ }
+ msg = lua_tostring(lua->T, -1);
+ lua_settop(lua->T, 0); /* Empty the stack. */
+ lua_pop(lua->T, 1);
+ if (msg)
+ lua_pushfstring(lua->T, "runtime error: %s", msg);
+ else
+ lua_pushfstring(lua->T, "unknown runtime error");
+ ret = HLUA_E_ERRMSG;
+ break;
+
+ case LUA_ERRMEM:
+ lua_settop(lua->T, 0); /* Empty the stack. */
+ if (!lua_checkstack(lua->T, 1)) {
+ ret = HLUA_E_ERR;
+ break;
+ }
+ lua_pushfstring(lua->T, "out of memory error");
+ ret = HLUA_E_ERRMSG;
+ break;
+
+ case LUA_ERRERR:
+ if (!lua_checkstack(lua->T, 1)) {
+ ret = HLUA_E_ERR;
+ break;
+ }
+ msg = lua_tostring(lua->T, -1);
+ lua_settop(lua->T, 0); /* Empty the stack. */
+ lua_pop(lua->T, 1);
+ if (msg)
+ lua_pushfstring(lua->T, "message handler error: %s", msg);
+ else
+ lua_pushfstring(lua->T, "message handler error");
+ ret = HLUA_E_ERRMSG;
+ break;
+
+ default:
+ lua_settop(lua->T, 0); /* Empty the stack. */
+ if (!lua_checkstack(lua->T, 1)) {
+ ret = HLUA_E_ERR;
+ break;
+ }
+ lua_pushfstring(lua->T, "unknonwn error");
+ ret = HLUA_E_ERRMSG;
+ break;
+ }
+
+ switch (ret) {
+ case HLUA_E_AGAIN:
+ break;
+
+ case HLUA_E_ERRMSG:
+ hlua_ctx_renew(lua, 1);
+ lua->state = HLUA_STOP;
+ break;
+
+ case HLUA_E_ERR:
+ lua->state = HLUA_STOP;
+ hlua_ctx_renew(lua, 0);
+ break;
+
+ case HLUA_E_OK:
+ lua->state = HLUA_STOP;
+ break;
+ }
+
+ return ret;
+}
+
void hlua_init(void)
{
+ /* Init main lua stack. */
+ gL.Mref = LUA_REFNIL;
+ gL.state = HLUA_STOP;
+ gL.T = luaL_newstate();
+ hlua_sethlua(&gL);
+ gL.Tref = LUA_REFNIL;
+ gL.task = NULL;
+
+ /* Initialise lua. */
+ luaL_openlibs(gL.T);
}