[NoAccessorMethod]
public string font_subpixel_order { owned get; set; }
[NoAccessorMethod]
+ public uint fontconfig_timestamp { set; }
+ [NoAccessorMethod]
public int long_press_duration { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_get_type ()")]
public uint duration { get; set; }
public bool loop { get; set; }
public virtual signal void completed ();
- public virtual signal void marker_reached (string marker_name, int frame_num);
+ public virtual signal void marker_reached (string marker_name, int msecs);
public virtual signal void new_frame (int msecs);
public virtual signal void paused ();
public virtual signal void started ();
MODIFIER_MASK
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_OFFSCREEN_REDIRECT_")]
+ [Flags]
public enum OffscreenRedirect {
AUTOMATIC_FOR_OPACITY,
- ALWAYS_FOR_OPACITY,
ALWAYS
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PATH_")]