public Animator ();
public bool compute_value (GLib.Object object, string property_name, double progress, GLib.Value value);
public uint get_duration ();
- public unowned GLib.List get_keys (GLib.Object object, string property_name, double progress);
+ public GLib.List<weak Clutter.AnimatorKey> get_keys (GLib.Object object, string property_name, double progress);
public unowned Clutter.Timeline get_timeline ();
public bool property_get_ease_in (GLib.Object object, string property_name);
public Clutter.Interpolation property_get_interpolation (GLib.Object object, string property_name);
public static unowned Clutter.DeviceManager get_default ();
public virtual unowned Clutter.InputDevice get_device (int device_id);
[NoWrapper]
- public virtual unowned GLib.SList get_devices ();
- public unowned GLib.SList list_devices ();
- public unowned GLib.SList peek_devices ();
+ public virtual unowned GLib.SList<Clutter.InputDevice> get_devices ();
+ public GLib.SList<weak Clutter.InputDevice> list_devices ();
+ public unowned GLib.SList<Clutter.InputDevice> peek_devices ();
[NoWrapper]
public virtual void remove_device (Clutter.InputDevice device);
[NoAccessorMethod]
public void @foreach (Clutter.PathCallback callback);
public uint get_n_nodes ();
public void get_node (uint index_, Clutter.PathNode node);
- public unowned GLib.SList get_nodes ();
+ public GLib.SList<weak Clutter.PathNode> get_nodes ();
public uint get_position (double progress, Clutter.Knot position);
public void insert_node (int index_, Clutter.PathNode node);
public void remove_node (uint index_);
public bool get_loop ();
public unowned Clutter.Timeline get_timeline (ulong id);
public bool is_playing ();
- public unowned GLib.SList list_timelines ();
+ public GLib.SList<weak Clutter.Timeline> list_timelines ();
public void pause ();
public void remove (ulong id);
public void remove_all ();
public unowned GLib.Object get_object (string name);
public int get_objects (...);
public virtual GLib.Type get_type_from_name (string type_name);
- public unowned GLib.List list_objects ();
+ public GLib.List<weak GLib.Object> list_objects ();
public uint load_from_data (string data, ssize_t length) throws GLib.Error;
public uint load_from_file (string filename) throws GLib.Error;
public unowned string lookup_filename (string filename);
clutter_animation_set_object hidden="1"
clutter_animation_set_timeline hidden="1"
+clutter_animator_get_keys type_arguments="unowned AnimatorKey" transfer_ownership="1"
+
ClutterAnyEvent is_value_type="1"
clutter_behaviour_actors_foreach.data hidden="1"
ClutterCrossingEvent is_value_type="1"
+clutter_device_manager_list_devices type_arguments="unowned InputDevice" transfer_ownership="1"
+clutter_device_manager_peek_devices type_arguments="InputDevice"
+clutter_device_manager_get_devices type_arguments="InputDevice"
+
clutter_event_type name="get_type"
ClutterFeatureFlags hidden="1"
clutter_path_get_description hidden="1"
clutter_path_get_length hidden="1"
+clutter_path_get_nodes type_arguments="unowned PathNode" transfer_ownership="1"
ClutterPathNode is_value_type="1"
ClutterPerspective is_value_type="1"
clutter_redraw hidden="1"
+clutter_score_list_timelines type_arguments="unowned Timeline" transfer_ownership="1"
+
+clutter_script_list_objects type_arguments="unowned GLib.Object" transfer_ownership="1"
+
ClutterScrollEvent is_value_type="1"
clutter_shader_get_cogl_fragment_shader hidden="1"