The pixel_array control size was calculated incorrectly:
the dimensions were swapped (dims[0] should be the height), and the
values should be the width or height divided by PIXEL_ARRAY_DIV
and rounded up. So don't use roundup, but use DIV_ROUND_UP instead.
This bug is harmless in the sense that nothing will break, except that
it consumes way too much memory for this control.
Fixes: 6bc7643d1b9c ("media: vivid: add pixel_array test control")
Cc: <stable@vger.kernel.org>
Signed-off-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
.min = 0x00,
.max = 0xff,
.step = 1,
- .dims = { 640 / PIXEL_ARRAY_DIV, 360 / PIXEL_ARRAY_DIV },
+ .dims = { DIV_ROUND_UP(360, PIXEL_ARRAY_DIV),
+ DIV_ROUND_UP(640, PIXEL_ARRAY_DIV) },
};
static const struct v4l2_ctrl_config vivid_ctrl_s32_array = {
if (keep_controls)
return;
- dims[0] = roundup(dev->src_rect.width, PIXEL_ARRAY_DIV);
- dims[1] = roundup(dev->src_rect.height, PIXEL_ARRAY_DIV);
+ dims[0] = DIV_ROUND_UP(dev->src_rect.height, PIXEL_ARRAY_DIV);
+ dims[1] = DIV_ROUND_UP(dev->src_rect.width, PIXEL_ARRAY_DIV);
v4l2_ctrl_modify_dimensions(dev->pixel_array, dims);
}