{
#define INITIAL_WIZARD_VECTOR_SIZE 5
struct ast_sorcery_object_type *object_type;
- char uuid[AST_UUID_STR_LEN];
+ char tps_name[AST_TASKPROCESSOR_MAX_NAME + 1];
if (!(object_type = ao2_alloc(sizeof(*object_type), sorcery_object_type_destructor))) {
return NULL;
return NULL;
}
- if (!ast_uuid_generate_str(uuid, sizeof(uuid))) {
- ao2_ref(object_type, -1);
- return NULL;
- }
+ /* Create name with seq number appended. */
+ ast_taskprocessor_build_name(tps_name, sizeof(tps_name), "sorcery/%s", type);
- if (!(object_type->serializer = ast_threadpool_serializer(uuid, threadpool))) {
+ if (!(object_type->serializer = ast_threadpool_serializer(tps_name, threadpool))) {
ao2_ref(object_type, -1);
return NULL;
}