#include "config.h"
-#include "unity.h"
-//#include "ntp_stdlib.h"
-#include "ntp_types.h"
#include "ntp_debug.h"
+#include "ntp_stdlib.h"
+#include "ntp_types.h"
+
#include "sntptest.h"
#include "kod_management.h"
#include "networking.h"
#include "ntp.h"
+#include "unity.h"
+
+
+int counter = 0;
+
+
+// old code from google test framework, moved to SetUp() for unity
+void setUp(void)
+{
+ init_lib();
+}
+
+
+
int LfpEquality(const l_fp expected, const l_fp actual) {
if (L_ISEQU(&expected, &actual)) {
return TRUE;
progname = argv[0];
Unity.TestFile = "packetHandling.c";
UnityBegin("packetHandling.c");
- RUN_TEST(test_GenerateUnauthenticatedPacket, 21);
- RUN_TEST(test_GenerateAuthenticatedPacket, 44);
- RUN_TEST(test_OffsetCalculationPositiveOffset, 83);
- RUN_TEST(test_OffsetCalculationNegativeOffset, 127);
- RUN_TEST(test_HandleUnusableServer, 170);
- RUN_TEST(test_HandleUnusablePacket, 181);
- RUN_TEST(test_HandleServerAuthenticationFailure, 192);
- RUN_TEST(test_HandleKodDemobilize, 203);
- RUN_TEST(test_HandleKodRate, 227);
- RUN_TEST(test_HandleCorrectPacket, 238);
+ RUN_TEST(test_GenerateUnauthenticatedPacket, 35);
+ RUN_TEST(test_GenerateAuthenticatedPacket, 58);
+ RUN_TEST(test_OffsetCalculationPositiveOffset, 97);
+ RUN_TEST(test_OffsetCalculationNegativeOffset, 141);
+ RUN_TEST(test_HandleUnusableServer, 184);
+ RUN_TEST(test_HandleUnusablePacket, 195);
+ RUN_TEST(test_HandleServerAuthenticationFailure, 206);
+ RUN_TEST(test_HandleKodDemobilize, 217);
+ RUN_TEST(test_HandleKodRate, 241);
+ RUN_TEST(test_HandleCorrectPacket, 252);
return (UnityEnd());
}