last_dump = current_time;
}
/* poll timed out, lets see handle our timeout path */
- TmThreadsCaptureHandleTimeout(tv, ptv->slot, NULL);
+ TmThreadsCaptureHandleTimeout(tv, NULL);
} else if ((r < 0) && (errno != EINTR)) {
SCLogError(SC_ERR_AFP_READ, "Error reading data from iface '%s': (%d) %s",
* manager.
* \param s pipeline to run on these packets.
*/
-static inline void TmThreadsHandleInjectedPackets(ThreadVars *tv, TmSlot *s)
+static inline void TmThreadsHandleInjectedPackets(ThreadVars *tv)
{
PacketQueue *pq = tv->stream_pq_local;
if (pq && pq->len > 0) {
SCMutexUnlock(&pq->mutex_q);
if (extra_p == NULL)
break;
- TmEcode r = TmThreadsSlotVarRun(tv, extra_p, s);
+ TmEcode r = TmThreadsSlotVarRun(tv, extra_p, tv->tm_flowworker);
if (r == TM_ECODE_FAILED) {
- TmThreadsSlotProcessPktFail(tv, s, extra_p);
+ TmThreadsSlotProcessPktFail(tv, tv->tm_flowworker, extra_p);
break;
}
tv->tmqh_out(tv, extra_p);
tv->tmqh_out(tv, p);
- TmThreadsHandleInjectedPackets(tv, s);
+ TmThreadsHandleInjectedPackets(tv);
return TM_ECODE_OK;
}
*
* Meant for detect reload process that interupts an sleeping capture thread
* to force a packet through the engine to complete a reload */
-static inline void TmThreadsCaptureInjectPacket(ThreadVars *tv, TmSlot *slot, Packet *p)
+static inline void TmThreadsCaptureInjectPacket(ThreadVars *tv, Packet *p)
{
TmThreadsUnsetFlag(tv, THV_CAPTURE_INJECT_PKT);
if (p == NULL)
if (p != NULL) {
p->flags |= PKT_PSEUDO_STREAM_END;
PKT_SET_SRC(p, PKT_SRC_CAPTURE_TIMEOUT);
- if (TmThreadsSlotProcessPkt(tv, slot, p) != TM_ECODE_OK) {
+ if (TmThreadsSlotProcessPkt(tv, tv->tm_flowworker, p) != TM_ECODE_OK) {
TmqhOutputPacketpool(tv, p);
}
}
}
-static inline void TmThreadsCaptureHandleTimeout(ThreadVars *tv, TmSlot *slot, Packet *p)
+static inline void TmThreadsCaptureHandleTimeout(ThreadVars *tv, Packet *p)
{
if (TmThreadsCheckFlag(tv, THV_CAPTURE_INJECT_PKT)) {
- TmThreadsCaptureInjectPacket(tv, slot, p);
+ TmThreadsCaptureInjectPacket(tv, p);
} else {
- TmThreadsHandleInjectedPackets(tv, slot);
+ TmThreadsHandleInjectedPackets(tv);
/* packet could have been passed to us that we won't use
* return it to the pool. */