* the world know of its existance
*/
ast_channel_stage_snapshot_done(tmp);
+
+ ast_debug(1, "Channel %p '%s' allocated\n", tmp, ast_channel_name(tmp));
+
return tmp;
}
char device_name[AST_CHANNEL_NAME];
ast_callid callid;
+ ast_debug(1, "Channel %p '%s' destroying\n", chan, ast_channel_name(chan));
+
/* Stop monitoring */
if (ast_channel_monitor(chan)) {
ast_channel_monitor(chan)->stop(chan, 0);
return;
}
+ ast_debug(1, "Channel %p '%s' hanging up. Refs: %d\n", chan, ast_channel_name(chan),
+ ao2_ref(chan, 0));
+
ast_autoservice_stop(chan);
ast_channel_lock(chan);
ast_assert(ast_test_flag(ast_channel_flags(chan), AST_FLAG_BLOCKING) == 0);
}
- ast_debug(1, "Hanging up channel '%s'\n", ast_channel_name(chan));
if (ast_channel_tech(chan)->hangup) {
ast_channel_tech(chan)->hangup(chan);
}
{
struct stasis_app_control *control;
- /* find control */
- control = ao2_callback(app_controls, 0, masq_match_cb, old_chan);
+ /*
+ * At this point, old_chan is the channel pointer that is in Stasis() and
+ * has the unknown channel's name in it while new_chan is the channel pointer
+ * that is not in Stasis(), but has the guts of the channel that Stasis() knows
+ * about.
+ *
+ * Find and unlink control since the channel has a new name/uniqueid
+ * and its hash has changed. Since the channel is leaving stasis don't
+ * bother putting it back into the container. Nobody is going to
+ * remove it from the container later.
+ */
+ control = ao2_callback(app_controls, OBJ_UNLINK, masq_match_cb, old_chan);
if (!control) {
ast_log(LOG_ERROR, "Could not find control for masqueraded channel\n");
return;
return;
}
- /* find, unlink, and relink control since the channel has a new name and
- * its hash has likely changed */
+ /*
+ * Find, unlink, and relink control since the channel has a new
+ * name/uniqueid and its hash has changed.
+ */
control = ao2_callback(app_controls, OBJ_UNLINK, masq_match_cb, new_chan);
if (!control) {
ast_log(LOG_ERROR, "Could not find control for masquerading channel\n");