(if (wi::lt_p (wi::to_wide (@1), wi::to_wide (@2),
TYPE_SIGN (TREE_TYPE (@0))))
(cmp @0 @2)))))
-/* MIN (X, C1) < C2 -> X < C2 || C1 < C2 */
-(for minmax (min min max max min min max max )
- cmp (lt le gt ge gt ge lt le )
- comb (bit_ior bit_ior bit_ior bit_ior bit_and bit_and bit_and bit_and)
- (simplify
- (cmp (minmax @0 INTEGER_CST@1) INTEGER_CST@2)
- (comb (cmp @0 @2) (cmp @1 @2))))
/* X <= MAX(X, Y) -> true
X > MAX(X, Y) -> false
(cmp:c @0 (minmax:c @0 @1))
{ constant_boolean_node (cmp == GE_EXPR || cmp == LE_EXPR, type); } ))
+/* MIN (X, C1) < C2 -> X < C2 || C1 < C2 */
+(for minmax (min min max max min min max max )
+ cmp (lt le gt ge gt ge lt le )
+ comb (bit_ior bit_ior bit_ior bit_ior bit_and bit_and bit_and bit_and)
+ (simplify
+ (cmp (minmax @0 INTEGER_CST@1) INTEGER_CST@2)
+ (comb (cmp @0 @2) (cmp @1 @2))))
+
/* Undo fancy ways of writing max/min or other ?: expressions, like
a - ((a - b) & -(a < b)) and a - (a - b) * (a < b) into (a < b) ? b : a.
People normally use ?: and that is what we actually try to optimize. */