void set_replay_frame_skip_number(struct dc_link *link,
enum replay_coasting_vtotal_type type,
- uint32_t coasting_vtotal_refresh_rate_mhz,
- uint32_t flicker_free_refresh_rate_mhz,
+ uint32_t coasting_vtotal_refresh_rate_uhz,
+ uint32_t flicker_free_refresh_rate_uhz,
bool is_defer)
{
uint32_t *frame_skip_number_array = NULL;
if (false == link->replay_settings.config.frame_skip_supported)
return;
- if (flicker_free_refresh_rate_mhz == 0 || coasting_vtotal_refresh_rate_mhz == 0)
+ if (flicker_free_refresh_rate_uhz == 0 || coasting_vtotal_refresh_rate_uhz == 0)
return;
if (is_defer)
if (frame_skip_number_array == NULL)
return;
- frame_skip_number = coasting_vtotal_refresh_rate_mhz / flicker_free_refresh_rate_mhz;
+ frame_skip_number = (coasting_vtotal_refresh_rate_uhz + 500000) / flicker_free_refresh_rate_uhz;
if (frame_skip_number >= 1)
frame_skip_number_array[type] = frame_skip_number - 1;