Currently, during PSP init, priv->psp is initialized to an incompletely
built psp struct. Additionally, on fs init failure priv->psp is reset to
NULL.
Change this so that only a fully initialized priv->psp is set, which
makes the code easier to reason about in failure scenarios.
Fixes: af2196f49480 ("net/mlx5e: Implement PSP operations .assoc_add and .assoc_del")
Signed-off-by: Cosmin Ratiu <cratiu@nvidia.com>
Reviewed-by: Dragos Tatulea <dtatulea@nvidia.com>
Signed-off-by: Tariq Toukan <tariqt@nvidia.com>
Link: https://patch.msgid.link/20260504181100.269334-3-tariqt@nvidia.com
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
if (!psp)
return -ENOMEM;
- priv->psp = psp;
fs = mlx5e_accel_psp_fs_init(priv);
if (IS_ERR(fs)) {
err = PTR_ERR(fs);
- goto out_err;
+ kfree(psp);
+ return err;
}
psp->fs = fs;
+ priv->psp = psp;
mlx5_core_dbg(priv->mdev, "PSP attached to netdevice\n");
return 0;
-
-out_err:
- priv->psp = NULL;
- kfree(psp);
- return err;
}
void mlx5e_psp_cleanup(struct mlx5e_priv *priv)