Problem: Ancient XPM preprocessor hack may cause build errors.
Solution: Simplify XPM includes and get rid of complicated #ifdef magic
(Drew Vogel).
closes: #14816
Signed-off-by: Drew Vogel <dvogel@github>
Signed-off-by: Christian Brabandt <cb@256bit.org>
/* XPM */
-static char * vim16x16[] = {
+static const char * vim16x16[] = {
"16 16 8 1",
" c None",
". c #000000",
/* XPM */
-static char * vim32x32[] = {
+static const char * vim32x32[] = {
"32 32 8 1",
" c None",
". c #000000",
/* XPM */
-static char * vim48x48[] = {
+static const char * vim48x48[] = {
"48 48 8 1",
" c None",
". c #000000",
static void
mainwin_realize(GtkWidget *widget UNUSED, gpointer data UNUSED)
{
-// If you get an error message here, you still need to unpack the runtime
-// archive!
-#ifdef magick
-# undef magick
-#endif
- // A bit hackish, but avoids casting later and allows optimization
-# define static static const
-#define magick vim32x32
#include "../runtime/vim32x32.xpm"
-#undef magick
-#define magick vim16x16
#include "../runtime/vim16x16.xpm"
-#undef magick
-#define magick vim48x48
#include "../runtime/vim48x48.xpm"
-#undef magick
-# undef static
GdkWindow * const mainwin_win = gtk_widget_get_window(gui.mainwin);
#else
// Use Pixmaps, looking much nicer.
-// If you get an error message here, you still need to unpack the runtime
-// archive!
-# ifdef magick
-# undef magick
-# endif
-# define magick vim32x32
# include "../runtime/vim32x32.xpm"
-# undef magick
-# define magick vim16x16
# include "../runtime/vim16x16.xpm"
-# undef magick
-# define magick vim48x48
# include "../runtime/vim48x48.xpm"
-# undef magick
static Pixmap icon = 0;
static Pixmap icon_mask = 0;
static int included_patches[] =
{ /* Add new patch number below this line */
+/**/
+ 432,
/**/
431,
/**/