int at_least_one_frame_seen = 0;
int64_t tsum_of_sync_errors, tsum_of_corrections, tsum_of_insertions_and_deletions,
tsum_of_drifts;
- int64_t previous_sync_error, previous_correction;
+ int64_t previous_sync_error = 0, previous_correction = 0;
int64_t minimum_dac_queue_size = INT64_MAX;
int32_t minimum_buffer_occupancy = INT32_MAX;
int32_t maximum_buffer_occupancy = INT32_MIN;
}
}
*/
- double hardware_attenuation, software_attenuation = 0.0;
+ double hardware_attenuation = 0.0, software_attenuation = 0.0;
double scaled_attenuation = hw_min_db + sw_min_db;
// now, we can map the input to the desired output volume
int *sock) {
// look for a port in the range, if any was specified.
uint16_t desired_port = config.udp_port_base;
- int ret;
+ int ret = 0;
int local_socket = socket(ip_family, SOCK_DGRAM, IPPROTO_UDP);
if (local_socket == -1)