if ((set & SOLVER_SETARCH) != 0 && solv->infarchrules != solv->infarchrules_end)
{
if (select == SOLVER_SOLVABLE)
- queue_push2(q, DISABLE_INFARCH, pool->solvables[what].name);
+ {
+ for (i = solv->infarchrules; i < solv->infarchrules_end; i++)
+ if (solv->rules[i].p == -what)
+ break;
+ if (i < solv->infarchrules_end)
+ queue_push2(q, DISABLE_INFARCH, pool->solvables[what].name);
+ }
else
{
int qcnt = q->count;
if (q->elements[i + 1] == s->name)
break;
if (i < q->count)
- continue;
- queue_push2(q, DISABLE_INFARCH, s->name);
+ continue; /* already have that DISABLE_INFARCH element */
+ for (i = solv->infarchrules; i < solv->infarchrules_end; i++)
+ if (solv->rules[i].p == -p)
+ break;
+ if (i < solv->infarchrules_end)
+ queue_push2(q, DISABLE_INFARCH, s->name);
}
}
}