An abort op was introduced to allow its caller to invoke it within a lock
in the caller's function. On the other hand, _iommufd_object_alloc_ucmd()
would invoke the abort op in iommufd_object_abort_and_destroy() that must
be outside the caller's lock. So, these two cannot work together.
Add a validation in the _iommufd_object_alloc_ucmd(). Pick -EOPNOTSUPP to
reject the function call, indicating that the object allocator is buggy.
Link: https://patch.msgid.link/r/20250710202354.1658511-1-nicolinc@nvidia.com
Suggested-by: Xu Yilun <yilun.xu@linux.intel.com>
Signed-off-by: Nicolin Chen <nicolinc@nvidia.com>
Reviewed-by: Kevin Tian <kevin.tian@intel.com>
Reviewed-by: Xu Yilun <yilun.xu@linux.intel.com>
Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
if (WARN_ON(ucmd->new_obj))
return ERR_PTR(-EBUSY);
+ /*
+ * An abort op means that its caller needs to invoke it within a lock in
+ * the caller. So it doesn't work with _iommufd_object_alloc_ucmd() that
+ * will invoke the abort op in iommufd_object_abort_and_destroy(), which
+ * must be outside the caller's lock.
+ */
+ if (WARN_ON(iommufd_object_ops[type].abort))
+ return ERR_PTR(-EOPNOTSUPP);
+
new_obj = _iommufd_object_alloc(ucmd->ictx, size, type);
if (IS_ERR(new_obj))
return new_obj;