if (!id
|| !(object = ast_sorcery_alloc(sorcery, type, id->value))
|| ast_sorcery_objectset_apply(sorcery, object, objectset)) {
+ ao2_cleanup(object);
return NULL;
}
objectset = sorcery_realtime_filter_objectset(objectset, &id, sorcery, type);
- if (id && (object = ast_sorcery_alloc(sorcery, type, id->value)) && !ast_sorcery_objectset_apply(sorcery, object, objectset)) {
+ if (id
+ && (object = ast_sorcery_alloc(sorcery, type, id->value))
+ && !ast_sorcery_objectset_apply(sorcery, object, objectset)) {
ao2_link(objects, object);
}