uint32_t maximum_latency; // set if an a=max-latency: line appears in the ANNOUNCE message; zero
// otherwise
int software_mute_enabled; // if we don't have a real mute that we can use
-
int fd;
int authorized; // set if a password is required and has been supplied
char *auth_nonce; // the session nonce, if needed
unsigned char *session_key; // needs to be free'd at the end
uint64_t frames_packet;
uint64_t type;
- uint64_t networkTimeTimelineID; // the clock ID used by the player
+ uint64_t networkTimeTimelineID; // the clock ID used by the player
+ uint64_t groupContainsGroupLeader; // information coming from the SETUP
char *ap2_timing_peer_list_message;