Clang on Mac wasn't inlining `ZSTD_storeSeq()` in level 1, which was
causing a 5% performance regression. This fixes it.
* `mlBase` : matchLength - MINMATCH
* Allowed to overread literals up to litLimit.
*/
-MEM_STATIC void ZSTD_storeSeq(seqStore_t* seqStorePtr, size_t litLength, const BYTE* literals, const BYTE* litLimit, U32 offCode, size_t mlBase)
+HINT_INLINE void ZSTD_storeSeq(seqStore_t* seqStorePtr, size_t litLength, const BYTE* literals, const BYTE* litLimit, U32 offCode, size_t mlBase)
{
BYTE const* const litLimit_w = litLimit - WILDCOPY_OVERLENGTH;
BYTE const* const litEnd = literals + litLength;