lua_filter_ctx* ctx;
conn_rec *c = r->connection;
apr_bucket *pbktIn;
+ apr_status_t rv;
/* Set up the initial filter context and acquire the function.
* The corresponding Lua function should yield here.
pbktOut = apr_bucket_heap_create(output, olen, NULL,
c->bucket_alloc);
APR_BRIGADE_INSERT_TAIL(ctx->tmpBucket, pbktOut);
- ap_pass_brigade(f->next, ctx->tmpBucket);
+ rv = ap_pass_brigade(f->next, ctx->tmpBucket);
apr_brigade_cleanup(ctx->tmpBucket);
+ if (rv != APR_SUCCESS) {
+ return rv;
+ }
}
else {
ctx->broken = 1;
pbktEOS = apr_bucket_eos_create(c->bucket_alloc);
APR_BRIGADE_INSERT_TAIL(ctx->tmpBucket, pbktEOS);
ap_lua_release_state(L, ctx->spec, r);
- ap_pass_brigade(f->next, ctx->tmpBucket);
+ rv = ap_pass_brigade(f->next, ctx->tmpBucket);
+ apr_brigade_cleanup(ctx->tmpBucket);
+ if (rv != APR_SUCCESS) {
+ return rv;
+ }
}
}
/* Clean up */
pbktOut = apr_bucket_heap_create(output, olen, 0, c->bucket_alloc);
APR_BRIGADE_INSERT_TAIL(pbbOut, pbktOut);
apr_bucket_delete(pbktIn);
+ return APR_SUCCESS;
}
else {
ctx->broken = 1;