public const int AudioLowerVolume;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioMedia")]
public const int AudioMedia;
+ [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioMicMute")]
+ public const int AudioMicMute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioMute")]
public const int AudioMute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioNext")]
public const int dead_abovereversedcomma;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_abovering")]
public const int dead_abovering;
+ [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_aboveverticalline")]
+ public const int dead_aboveverticalline;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_acute")]
public const int dead_acute;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowbreve")]
public const int dead_belowring;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowtilde")]
public const int dead_belowtilde;
+ [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowverticalline")]
+ public const int dead_belowverticalline;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_breve")]
public const int dead_breve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_capital_schwa")]
public const int dead_invertedbreve;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_iota")]
public const int dead_iota;
+ [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_longsolidusoverlay")]
+ public const int dead_longsolidusoverlay;
+ [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_lowline")]
+ public const int dead_lowline;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_macron")]
public const int dead_macron;
[CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_o")]
public uint get_n_keys ();
public unowned Clutter.Actor get_pointer_actor ();
public unowned Clutter.Stage get_pointer_stage ();
+ public unowned string get_product_id ();
public GLib.List<weak Clutter.InputDevice> get_slave_devices ();
+ public unowned string get_vendor_id ();
public void grab (Clutter.Actor actor);
public bool keycode_to_evdev (uint hardware_keycode, uint evdev_keycode);
public unowned Clutter.Actor sequence_get_grabbed_actor (Clutter.EventSequence sequence);
public uint n_axes { get; }
[NoAccessorMethod]
public string name { owned get; construct; }
+ public string product_id { get; construct; }
+ public string vendor_id { get; construct; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_interval_get_type ()")]
public class Interval : GLib.InitiallyUnowned, Clutter.Scriptable {
VERTICAL
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_FONT_", type_id = "clutter_font_flags_get_type ()")]
+ [Deprecated (since = "1.22")]
[Flags]
public enum FontFlags {
MIPMAPPING,
BEFORE
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_GRAVITY_", type_id = "clutter_gravity_get_type ()")]
+ [Deprecated (since = "1.22")]
public enum Gravity {
NONE,
NORTH,
FLOATING
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INTERPOLATION_", type_id = "clutter_interpolation_get_type ()")]
+ [Deprecated (since = "1.22")]
public enum Interpolation {
LINEAR,
CUBIC
Z_AXIS
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ROTATE_", type_id = "clutter_rotate_direction_get_type ()")]
+ [Deprecated (since = "1.22")]
public enum RotateDirection {
CW,
CCW
RIGHT
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TABLE_ALIGNMENT_", type_id = "clutter_table_alignment_get_type ()")]
+ [Deprecated (since = "1.22")]
public enum TableAlignment {
START,
CENTER,
RTL
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TEXTURE_", type_id = "clutter_texture_flags_get_type ()")]
+ [Deprecated (since = "1.22")]
[Flags]
public enum TextureFlags {
NONE,
YUV_FLAG_YUV2
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TEXTURE_QUALITY_", type_id = "clutter_texture_quality_get_type ()")]
+ [Deprecated (since = "1.22")]
public enum TextureQuality {
LOW,
MEDIUM,