return mstate;
}
-int
-mesh_state_is_unique(struct mesh_state* mstate)
-{
- return mstate->unique != NULL;
-}
-
void
mesh_state_make_unique(struct mesh_state* mstate)
{
struct query_info* qinfo, struct respip_client_info* cinfo,
uint16_t qflags, int prime, int valrec);
-/**
- * Check if the mesh state is unique.
- * A unique mesh state uses it's unique member to point to itself, else NULL.
- * @param mstate: mesh state to check.
- * @return true if the mesh state is unique, false otherwise.
- */
-int mesh_state_is_unique(struct mesh_state* mstate);
-
/**
* Make a mesh state unique.
* A unique mesh state uses it's unique member to point to itself.