pause(): void {
if (this._active) {
this._isPaused = true
+ let i, l
if (this.scopes) {
- for (let i = 0, l = this.scopes.length; i < l; i++) {
+ for (i = 0, l = this.scopes.length; i < l; i++) {
this.scopes[i].pause()
}
}
- for (let i = 0, l = this.effects.length; i < l; i++) {
+ for (i = 0, l = this.effects.length; i < l; i++) {
this.effects[i].pause()
}
}
if (this._active) {
if (this._isPaused) {
this._isPaused = false
+ let i, l
if (this.scopes) {
- for (let i = 0, l = this.scopes.length; i < l; i++) {
+ for (i = 0, l = this.scopes.length; i < l; i++) {
this.scopes[i].resume()
}
}
- for (let i = 0, l = this.effects.length; i < l; i++) {
+ for (i = 0, l = this.effects.length; i < l; i++) {
this.effects[i].resume()
}
}