]> git.ipfire.org Git - thirdparty/kernel/stable.git/commitdiff
HID: hid-steam: Fix issues with disabling both gamepad mode and lizard mode
authorVicki Pfau <vi@endrift.com>
Thu, 16 Jan 2025 01:28:16 +0000 (17:28 -0800)
committerGreg Kroah-Hartman <gregkh@linuxfoundation.org>
Sat, 22 Mar 2025 19:54:16 +0000 (12:54 -0700)
[ Upstream commit 05c4ede6951b5d8e083b6bb237950cac59bdeb92 ]

When lizard mode is disabled, there were two issues:

1. Switching between gamepad mode and desktop mode still functioned, even
though desktop mode did not. This lead to the ability to "break" gamepad mode
by holding down the Options key even while lizard mode is disabled

2. If you were in desktop mode when lizard mode is disabled, you would
immediately enter this faulty mode.

This patch properly disables the ability to switch between gamepad mode and the
faulty desktop mode by holding the Options key, as well as effectively removing
the faulty mode by bypassing the early returns if lizard mode is disabled.

Reported-by: Eugeny Shcheglov <eugenyshcheglov@gmail.com>
Signed-off-by: Vicki Pfau <vi@endrift.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
drivers/hid/hid-steam.c

index 19b7bb0c3d7f9941b903cb2b71c0b203964d2b2a..9de875f27c246a4066d43e13ca179e345eec9ff1 100644 (file)
@@ -1051,10 +1051,10 @@ static void steam_mode_switch_cb(struct work_struct *work)
                                                        struct steam_device, mode_switch);
        unsigned long flags;
        bool client_opened;
-       steam->gamepad_mode = !steam->gamepad_mode;
        if (!lizard_mode)
                return;
 
+       steam->gamepad_mode = !steam->gamepad_mode;
        if (steam->gamepad_mode)
                steam_set_lizard_mode(steam, false);
        else {
@@ -1623,7 +1623,7 @@ static void steam_do_deck_input_event(struct steam_device *steam,
                schedule_delayed_work(&steam->mode_switch, 45 * HZ / 100);
        }
 
-       if (!steam->gamepad_mode)
+       if (!steam->gamepad_mode && lizard_mode)
                return;
 
        lpad_touched = b10 & BIT(3);
@@ -1693,7 +1693,7 @@ static void steam_do_deck_sensors_event(struct steam_device *steam,
         */
        steam->sensor_timestamp_us += 4000;
 
-       if (!steam->gamepad_mode)
+       if (!steam->gamepad_mode && lizard_mode)
                return;
 
        input_event(sensors, EV_MSC, MSC_TIMESTAMP, steam->sensor_timestamp_us);