* The magic number is used for consistency check.
*/
struct __priv_data {
- int ref_counter;
ao2_destructor_fn destructor_fn;
#if defined(AO2_DEBUG)
/*! User data size for stats */
size_t data_size;
#endif
+ /*! Number of references held for this object */
+ int ref_counter;
/*! The ao2 object option flags */
- uint32_t options;
+ uint32_t options:2;
/*! magic number. This is used to verify that a pointer passed in is a
* valid astobj2 */
- uint32_t magic;
+ uint32_t magic:30;
};
-#define AO2_MAGIC 0xa570b123
+#define AO2_MAGIC 0x3a70b123
/*!
* What an astobj2 object looks like: fixed-size private data
}
/* Initialize common ao2 values. */
- obj->priv_data.ref_counter = 1;
obj->priv_data.destructor_fn = destructor_fn; /* can be NULL */
+ obj->priv_data.ref_counter = 1;
obj->priv_data.options = options;
obj->priv_data.magic = AO2_MAGIC;