public bool get_value (GLib.Value value);
}
[CCode (cheader_filename = "clutter/clutter.h")]
+ [Compact]
+ public class AnyEvent : Clutter.Event {
+ public Clutter.EventFlags flags;
+ public weak Clutter.Actor source;
+ public weak Clutter.Stage stage;
+ public uint32 time;
+ public Clutter.EventType type;
+ }
+ [CCode (cheader_filename = "clutter/clutter.h")]
public class Backend : GLib.Object {
[CCode (has_construct_function = false)]
protected Backend ();
[NoAccessorMethod]
public Clutter.Color contrast { get; set; }
}
+ [CCode (cheader_filename = "clutter/clutter.h")]
+ [Compact]
+ public class ButtonEvent : Clutter.Event {
+ public double axes;
+ public uint32 button;
+ public uint click_count;
+ public weak Clutter.InputDevice device;
+ public Clutter.EventFlags flags;
+ public Clutter.ModifierType modifier_state;
+ public weak Clutter.Actor source;
+ public weak Clutter.Stage stage;
+ public uint32 time;
+ public Clutter.EventType type;
+ public float x;
+ public float y;
+ }
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_cairo_texture_get_type ()")]
[Deprecated (since = "1.12")]
public class CairoTexture : Clutter.Texture, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable {
[NoWrapper]
public virtual void update_preferred_size (Clutter.Actor actor, Clutter.Orientation direction, float for_size, float minimum_size, float natural_size);
}
+ [CCode (cheader_filename = "clutter/clutter.h")]
+ [Compact]
+ public class CrossingEvent : Clutter.Event {
+ public weak Clutter.InputDevice device;
+ public Clutter.EventFlags flags;
+ public weak Clutter.Actor related;
+ public weak Clutter.Actor source;
+ public weak Clutter.Stage stage;
+ public uint32 time;
+ public Clutter.EventType type;
+ public float x;
+ public float y;
+ }
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_deform_effect_get_type ()")]
public abstract class DeformEffect : Clutter.OffscreenEffect {
[CCode (has_construct_function = false)]
[CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_event_get_type ()")]
[Compact]
public class Event {
- public Clutter.AnyEvent any;
- public Clutter.ButtonEvent button;
- public Clutter.CrossingEvent crossing;
- public Clutter.KeyEvent key;
- public Clutter.MotionEvent motion;
- public Clutter.ScrollEvent scroll;
- public Clutter.StageStateEvent stage_state;
- public Clutter.TouchEvent touch;
- public Clutter.TouchpadPinchEvent touchpad_pinch;
- public Clutter.TouchpadSwipeEvent touchpad_swipe;
public Clutter.EventType type;
[CCode (has_construct_function = false)]
public Event (Clutter.EventType type);
public void set_stage (Clutter.Stage? stage);
public void set_state (Clutter.ModifierType state);
public void set_time (uint32 time_);
+ public Clutter.AnyEvent any {[CCode (cname = "(ClutterAnyEvent *)")] get; }
+ public Clutter.ButtonEvent button {[CCode (cname = "(ClutterButtonEvent *)")] get; }
+ public Clutter.CrossingEvent crossing {[CCode (cname = "(ClutterCrossingEvent *)")] get; }
+ public Clutter.KeyEvent key {[CCode (cname = "(ClutterKeyEvent *)")] get; }
+ public Clutter.MotionEvent motion {[CCode (cname = "(ClutterMotionEvent *)")] get; }
+ public Clutter.ScrollEvent scroll {[CCode (cname = "(ClutterScrollEvent *)")] get; }
+ public Clutter.StageStateEvent stage_state {[CCode (cname = "(ClutterStageStateEvent *)")] get; }
+ public Clutter.TouchEvent touch {[CCode (cname = "(ClutterTouchEvent *)")] get; }
+ public Clutter.TouchpadPinchEvent touchpad_pinch {[CCode (cname = "(ClutterTouchpadPinchEvent *)")] get; }
+ public Clutter.TouchpadSwipeEvent touchpad_swipe {[CCode (cname = "(ClutterTouchpadSwipeEvent *)")] get; }
}
[CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_event_sequence_get_type ()")]
[Compact]
public GLib.Value initial { owned get; set; }
public GLib.Type value_type { get; construct; }
}
+ [CCode (cheader_filename = "clutter/clutter.h")]
+ [Compact]
+ public class KeyEvent : Clutter.Event {
+ public weak Clutter.InputDevice device;
+ public Clutter.EventFlags flags;
+ public uint16 hardware_keycode;
+ public uint keyval;
+ public Clutter.ModifierType modifier_state;
+ public weak Clutter.Actor source;
+ public weak Clutter.Stage stage;
+ public uint32 time;
+ public Clutter.EventType type;
+ public unichar unicode_value;
+ }
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_keyframe_transition_get_type ()")]
public class KeyframeTransition : Clutter.PropertyTransition, Clutter.Scriptable {
[CCode (has_construct_function = false, type = "ClutterTransition*")]
[NoAccessorMethod]
public uint row { get; set; }
}
+ [CCode (cheader_filename = "clutter/clutter.h")]
+ [Compact]
+ public class MotionEvent : Clutter.Event {
+ public double axes;
+ public weak Clutter.InputDevice device;
+ public Clutter.EventFlags flags;
+ public Clutter.ModifierType modifier_state;
+ public weak Clutter.Actor source;
+ public weak Clutter.Stage stage;
+ public uint32 time;
+ public Clutter.EventType type;
+ public float x;
+ public float y;
+ }
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_offscreen_effect_get_type ()")]
public abstract class OffscreenEffect : Clutter.Effect {
[CCode (has_construct_function = false)]
public void set_scroll_mode (Clutter.ScrollMode mode);
public Clutter.ScrollMode scroll_mode { get; set; }
}
+ [CCode (cheader_filename = "clutter/clutter.h")]
+ [Compact]
+ public class ScrollEvent : Clutter.Event {
+ public double axes;
+ public weak Clutter.InputDevice device;
+ public Clutter.ScrollDirection direction;
+ public Clutter.EventFlags flags;
+ public Clutter.ModifierType modifier_state;
+ public weak Clutter.Actor source;
+ public weak Clutter.Stage stage;
+ public uint32 time;
+ public Clutter.EventType type;
+ public float x;
+ public float y;
+ }
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_settings_get_type ()")]
public class Settings : GLib.Object {
[CCode (has_construct_function = false)]
public virtual signal void stage_added (Clutter.Stage stage);
public virtual signal void stage_removed (Clutter.Stage stage);
}
+ [CCode (cheader_filename = "clutter/clutter.h")]
+ [Compact]
+ public class StageStateEvent : Clutter.Event {
+ public Clutter.StageState changed_mask;
+ public Clutter.EventFlags flags;
+ public Clutter.StageState new_state;
+ public weak Clutter.Actor source;
+ public weak Clutter.Stage stage;
+ public uint32 time;
+ public Clutter.EventType type;
+ }
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_state_get_type ()")]
public class State : GLib.Object, Clutter.Scriptable {
[CCode (has_construct_function = false)]
public uint add (uint fps, owned GLib.SourceFunc func);
public void remove (uint id_);
}
+ [CCode (cheader_filename = "clutter/clutter.h")]
+ [Compact]
+ public class TouchEvent : Clutter.Event {
+ public double axes;
+ public weak Clutter.InputDevice device;
+ public Clutter.EventFlags flags;
+ public Clutter.ModifierType modifier_state;
+ public weak Clutter.EventSequence sequence;
+ public weak Clutter.Actor source;
+ public weak Clutter.Stage stage;
+ public uint32 time;
+ public Clutter.EventType type;
+ public float x;
+ public float y;
+ }
+ [CCode (cheader_filename = "clutter/clutter.h")]
+ [Compact]
+ public class TouchpadPinchEvent : Clutter.Event {
+ public float angle_delta;
+ public float dx;
+ public float dy;
+ public Clutter.EventFlags flags;
+ public Clutter.TouchpadGesturePhase phase;
+ public float scale;
+ public weak Clutter.Actor source;
+ public weak Clutter.Stage stage;
+ public uint32 time;
+ public Clutter.EventType type;
+ public float x;
+ public float y;
+ }
+ [CCode (cheader_filename = "clutter/clutter.h")]
+ [Compact]
+ public class TouchpadSwipeEvent : Clutter.Event {
+ public float dx;
+ public float dy;
+ public Clutter.EventFlags flags;
+ public uint n_fingers;
+ public Clutter.TouchpadGesturePhase phase;
+ public weak Clutter.Actor source;
+ public weak Clutter.Stage stage;
+ public uint32 time;
+ public Clutter.EventType type;
+ public float x;
+ public float y;
+ }
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_transition_get_type ()")]
public abstract class Transition : Clutter.Timeline, Clutter.Scriptable {
[CCode (has_construct_function = false)]
public bool prev (out unowned Clutter.Actor child);
public void remove ();
}
- [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
- public struct AnyEvent {
- public Clutter.EventType type;
- public uint32 time;
- public Clutter.EventFlags flags;
- public weak Clutter.Stage stage;
- public weak Clutter.Actor source;
- }
- [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
- public struct ButtonEvent {
- public Clutter.EventType type;
- public uint32 time;
- public Clutter.EventFlags flags;
- public weak Clutter.Stage stage;
- public weak Clutter.Actor source;
- public float x;
- public float y;
- public Clutter.ModifierType modifier_state;
- public uint32 button;
- public uint click_count;
- public double axes;
- public weak Clutter.InputDevice device;
- }
[CCode (cheader_filename = "clutter/clutter.h", type_id = "CLUTTER_TYPE_COLOR")]
public struct Color {
public uint8 red;
public uint32 to_pixel ();
public string to_string ();
}
- [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
- public struct CrossingEvent {
- public Clutter.EventType type;
- public uint32 time;
- public Clutter.EventFlags flags;
- public weak Clutter.Stage stage;
- public weak Clutter.Actor source;
- public float x;
- public float y;
- public weak Clutter.InputDevice device;
- public weak Clutter.Actor related;
- }
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_fog_get_type ()")]
[Deprecated (since = "1.10")]
public struct Fog {
public bool intersects (Clutter.Geometry geometry1);
public Clutter.Geometry union (Clutter.Geometry geometry_b);
}
- [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
- public struct KeyEvent {
- public Clutter.EventType type;
- public uint32 time;
- public Clutter.EventFlags flags;
- public weak Clutter.Stage stage;
- public weak Clutter.Actor source;
- public Clutter.ModifierType modifier_state;
- public uint keyval;
- public uint16 hardware_keycode;
- public unichar unicode_value;
- public weak Clutter.InputDevice device;
- }
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_knot_get_type ()")]
public struct Knot {
public int x;
public static unowned Clutter.Matrix? init_from_matrix (Clutter.Matrix a, Clutter.Matrix b);
public static unowned Clutter.Matrix? init_identity (Clutter.Matrix matrix);
}
- [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
- public struct MotionEvent {
- public Clutter.EventType type;
- public uint32 time;
- public Clutter.EventFlags flags;
- public weak Clutter.Stage stage;
- public weak Clutter.Actor source;
- public float x;
- public float y;
- public Clutter.ModifierType modifier_state;
- public double axes;
- public weak Clutter.InputDevice device;
- }
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_path_node_get_type ()")]
public struct PathNode {
public Clutter.PathNodeType type;
public float z_near;
public float z_far;
}
- [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
- public struct ScrollEvent {
- public Clutter.EventType type;
- public uint32 time;
- public Clutter.EventFlags flags;
- public weak Clutter.Stage stage;
- public weak Clutter.Actor source;
- public float x;
- public float y;
- public Clutter.ScrollDirection direction;
- public Clutter.ModifierType modifier_state;
- public double axes;
- public weak Clutter.InputDevice device;
- }
- [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
- public struct StageStateEvent {
- public Clutter.EventType type;
- public uint32 time;
- public Clutter.EventFlags flags;
- public weak Clutter.Stage stage;
- public weak Clutter.Actor source;
- public Clutter.StageState changed_mask;
- public Clutter.StageState new_state;
- }
- [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
- public struct TouchEvent {
- public Clutter.EventType type;
- public uint32 time;
- public Clutter.EventFlags flags;
- public weak Clutter.Stage stage;
- public weak Clutter.Actor source;
- public float x;
- public float y;
- public weak Clutter.EventSequence sequence;
- public Clutter.ModifierType modifier_state;
- public double axes;
- public weak Clutter.InputDevice device;
- }
- [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
- public struct TouchpadPinchEvent {
- public Clutter.EventType type;
- public uint32 time;
- public Clutter.EventFlags flags;
- public weak Clutter.Stage stage;
- public weak Clutter.Actor source;
- public Clutter.TouchpadGesturePhase phase;
- public float x;
- public float y;
- public float dx;
- public float dy;
- public float angle_delta;
- public float scale;
- }
- [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)]
- public struct TouchpadSwipeEvent {
- public Clutter.EventType type;
- public uint32 time;
- public Clutter.EventFlags flags;
- public weak Clutter.Stage stage;
- public weak Clutter.Actor source;
- public Clutter.TouchpadGesturePhase phase;
- public uint n_fingers;
- public float x;
- public float y;
- public float dx;
- public float dy;
- }
[CCode (cheader_filename = "clutter/clutter.h", type_id = "CLUTTER_TYPE_UNITS")]
public struct Units {
public Clutter.Units? copy ();