if (type && TYPE_NAME (type))
{
if (TREE_CODE (TYPE_NAME (type)) == IDENTIFIER_NODE)
- what = TYPE_NAME (*node);
+ what = TYPE_NAME (type);
else if (TREE_CODE (TYPE_NAME (type)) == TYPE_DECL
&& DECL_NAME (TYPE_NAME (type)))
what = DECL_NAME (TYPE_NAME (type));
&& TREE_CODE (tem) == COND_EXPR
&& TREE_CODE (TREE_OPERAND (tem, 1)) == code
&& TREE_CODE (TREE_OPERAND (tem, 2)) == code
- && ! VOID_TYPE_P (TREE_OPERAND (tem, 1))
- && ! VOID_TYPE_P (TREE_OPERAND (tem, 2))
+ && ! VOID_TYPE_P (TREE_TYPE (TREE_OPERAND (tem, 1)))
+ && ! VOID_TYPE_P (TREE_TYPE (TREE_OPERAND (tem, 2)))
&& (TREE_TYPE (TREE_OPERAND (TREE_OPERAND (tem, 1), 0))
== TREE_TYPE (TREE_OPERAND (TREE_OPERAND (tem, 2), 0)))
&& (! (INTEGRAL_TYPE_P (TREE_TYPE (tem))
/* If the initializer is non-void, then it's a normal expression
that will be assigned to the slot. */
- if (!VOID_TYPE_P (t))
+ if (!VOID_TYPE_P (TREE_TYPE (t)))
return RECURSE (t);
/* Otherwise, the initializer sets the slot in some way. One common