export interface ReactiveEffect<T = any> {
(...args: any[]): T
_isEffect: true
+ id: number
active: boolean
raw: () => T
deps: Array<Dep>
export interface ReactiveEffectOptions {
lazy?: boolean
computed?: boolean
- scheduler?: (job: () => void) => void
+ scheduler?: (job: ReactiveEffect) => void
onTrack?: (event: DebuggerEvent) => void
onTrigger?: (event: DebuggerEvent) => void
onStop?: () => void
}
}
+let uid = 0
+
function createReactiveEffect<T = any>(
fn: (...args: any[]) => T,
options: ReactiveEffectOptions
}
}
} as ReactiveEffect
+ effect.id = uid++
effect._isEffect = true
effect.active = true
effect.raw = fn
// job2 should be called only once
expect(calls).toEqual(['job1', 'job2', 'job3', 'job4'])
})
+
+ test('sort job based on id', async () => {
+ const calls: string[] = []
+ const job1 = () => calls.push('job1')
+ // job1 has no id
+ const job2 = () => calls.push('job2')
+ job2.id = 2
+ const job3 = () => calls.push('job3')
+ job3.id = 1
+
+ queueJob(job1)
+ queueJob(job2)
+ queueJob(job3)
+ await nextTick()
+ expect(calls).toEqual(['job3', 'job2', 'job1'])
+ })
})
import { ErrorCodes, callWithErrorHandling } from './errorHandling'
import { isArray } from '@vue/shared'
-const queue: (Function | null)[] = []
+export interface Job {
+ (): void
+ id?: number
+}
+
+const queue: (Job | null)[] = []
const postFlushCbs: Function[] = []
const p = Promise.resolve()
let isFlushPending = false
const RECURSION_LIMIT = 100
-type CountMap = Map<Function, number>
+type CountMap = Map<Job | Function, number>
export function nextTick(fn?: () => void): Promise<void> {
return fn ? p.then(fn) : p
}
-export function queueJob(job: () => void) {
+export function queueJob(job: Job) {
if (!queue.includes(job)) {
queue.push(job)
queueFlush()
}
}
-export function invalidateJob(job: () => void) {
+export function invalidateJob(job: Job) {
const i = queue.indexOf(job)
if (i > -1) {
queue[i] = null
}
}
-const dedupe = (cbs: Function[]): Function[] => [...new Set(cbs)]
-
export function flushPostFlushCbs(seen?: CountMap) {
if (postFlushCbs.length) {
- const cbs = dedupe(postFlushCbs)
+ const cbs = [...new Set(postFlushCbs)]
postFlushCbs.length = 0
if (__DEV__) {
seen = seen || new Map()
}
}
+const getId = (job: Job) => (job.id == null ? Infinity : job.id)
+
function flushJobs(seen?: CountMap) {
isFlushPending = false
isFlushing = true
if (__DEV__) {
seen = seen || new Map()
}
+
+ // Sort queue before flush.
+ // This ensures that:
+ // 1. Components are updated from parent to child. (because parent is always
+ // created before the child so its render effect will have smaller
+ // priority number)
+ // 2. If a component is unmounted during a parent component's update,
+ // its update can be skipped.
+ // Jobs can never be null before flush starts, since they are only invalidated
+ // during execution of another flushed job.
+ queue.sort((a, b) => getId(a!) - getId(b!))
+
while ((job = queue.shift()) !== undefined) {
if (job === null) {
continue
}
}
-function checkRecursiveUpdates(seen: CountMap, fn: Function) {
+function checkRecursiveUpdates(seen: CountMap, fn: Job | Function) {
if (!seen.has(fn)) {
seen.set(fn, 1)
} else {