// In MT there are 2 cases:
// 1. packet is unparked before current thread smart pointer to
// ScopedCalloutHandleState is destroyed:
- // - the lamba uses the smart pointer to set the callout which adds the
+ // - the lambda uses the smart pointer to set the callout which adds the
// task, but the task is added after ScopedCalloutHandleState is
// destroyed, on the destruction of the last reference which is held
// by the current thread.
// ScopedCalloutHandleState is destroyed:
// - the current thread reference to ScopedCalloutHandleState is
// destroyed, but the reference in the lambda keeps it alive until
- // the lamba is called and the last reference is released, at which
+ // the lambda is called and the last reference is released, at which
// time the task is actually added.
// Use the RAII wrapper to make sure that the callout handle state is
// reset when this object goes out of scope. All hook points must do
/// @brief Checks if server port can be overridden in packets being sent.
void portsServerPort();
- /// @breif Check if example files contain valid configuration.
+ /// @brief Check if example files contain valid configuration.
void checkConfigFiles();
/// @brief Check if the server configuration stored in file is valid.
// In MT there are 2 cases:
// 1. packet is unparked before current thread smart pointer to
// ScopedCalloutHandleState is destroyed:
- // - the lamba uses the smart pointer to set the callout which adds the
+ // - the lambda uses the smart pointer to set the callout which adds the
// task, but the task is added after ScopedCalloutHandleState is
// destroyed, on the destruction of the last reference which is held
// by the current thread.
// ScopedCalloutHandleState is destroyed:
// - the current thread reference to ScopedCalloutHandleState is
// destroyed, but the reference in the lambda keeps it alive until
- // the lamba is called and the last reference is released, at which
+ // the lambda is called and the last reference is released, at which
// time the task is actually added.
// Use the RAII wrapper to make sure that the callout handle state is
// reset when this object goes out of scope. All hook points must do
multi_threading_ = enabled;
}
- /// @breif Check if example files contain valid configuration.
+ /// @brief Check if example files contain valid configuration.
void checkConfigFiles();
/// @brief Check if the server configuration stored in file is valid.