def create_event(cover):
return Event.objects.create(
+ category=Event.CATEGORY_COVER_CREATED,
project=cover.project,
- cover=cover,
- category=Event.CATEGORY_COVER_CREATED)
+ cover=cover)
# don't trigger for items loaded from fixtures or new items
if raw or not created:
def create_event(patch):
return Event.objects.create(
+ category=Event.CATEGORY_PATCH_CREATED,
project=patch.project,
- patch=patch,
- category=Event.CATEGORY_PATCH_CREATED)
+ patch=patch)
# don't trigger for items loaded from fixtures or new items
if raw or not created:
def create_event(patch, before, after):
return Event.objects.create(
+ category=Event.CATEGORY_PATCH_STATE_CHANGED,
project=patch.project,
patch=patch,
- category=Event.CATEGORY_PATCH_STATE_CHANGED,
previous_state=before,
current_state=after)
def create_event(patch, before, after):
return Event.objects.create(
+ category=Event.CATEGORY_PATCH_DELEGATED,
project=patch.project,
patch=patch,
- category=Event.CATEGORY_PATCH_DELEGATED,
previous_delegate=before,
current_delegate=after)
def create_event(patch, series):
return Event.objects.create(
+ category=Event.CATEGORY_PATCH_COMPLETED,
project=patch.project,
patch=patch,
- series=series,
- category=Event.CATEGORY_PATCH_COMPLETED)
+ series=series)
# don't trigger for items loaded from fixtures or existing items
if raw or not created:
# TODO(stephenfin): It might make sense to add a 'project' field to
# 'check' to prevent lookups here and in the REST API
return Event.objects.create(
+ category=Event.CATEGORY_CHECK_CREATED,
project=check.patch.project,
patch=check.patch,
- created_check=check,
- category=Event.CATEGORY_CHECK_CREATED)
+ created_check=check)
# don't trigger for items loaded from fixtures or existing items
if raw or not created:
def create_event(series):
return Event.objects.create(
+ category=Event.CATEGORY_SERIES_CREATED,
project=series.project,
- series=series,
- category=Event.CATEGORY_SERIES_CREATED)
+ series=series)
# don't trigger for items loaded from fixtures or existing items
if raw or not created:
def create_event(series):
return Event.objects.create(
+ category=Event.CATEGORY_SERIES_COMPLETED,
project=series.project,
- series=series,
- category=Event.CATEGORY_SERIES_COMPLETED)
+ series=series)
# don't trigger for items loaded from fixtures or existing items
if raw or not created: