*/
static int update_status(struct call_queue *q, struct member *m, const int status)
{
- m->status = status;
-
- /* Whatever the status is clear the member from the pending members pool */
- pending_members_remove(m);
+ if (m->status != status) {
+ m->status = status;
+
+ /* Remove the member from the pending members pool only when the status changes.
+ * This is not done unconditionally because we can occasionally see multiple
+ * device state notifications of not in use after a previous call has ended,
+ * including after we have initiated a new call. This is more likely to
+ * happen when there is latency in the connection to the member.
+ */
+ pending_members_remove(m);
+ }
if (q->maskmemberstatus) {
return 0;