public void apply_transform_to_point (Clutter.Vertex point, out Clutter.Vertex vertex);
public unowned Pango.Context create_pango_context ();
public unowned Pango.Layout create_pango_layout (string text);
- public void get_abs_allocation_vertices (Clutter.Vertex[] verts);
+ public void get_abs_allocation_vertices ([CCode (array_length = false)] Clutter.Vertex[] verts);
public void get_allocation_box (out Clutter.ActorBox box);
public void get_allocation_geometry (out Clutter.Geometry geom);
public void get_allocation_vertices (Clutter.Actor ancestor, Clutter.Vertex[] verts);
clutter_actor_apply_transform_to_point.vertex is_out="1" transfer_ownership="1"
clutter_actor_has_clip name="get_has_clip" hidden="1"
clutter_actor_has_pointer name="get_has_pointer"
+clutter_actor_get_abs_allocation_vertices.verts no_array_length="1"
clutter_actor_get_allocation_box.box is_out="1"
clutter_actor_get_allocation_geometry.geom is_out="1"
clutter_actor_get_anchor_point.anchor_* is_out="1"