* We lazily create the temporary object directory
* the first time an object might be added, since
* callers may not know whether any objects will be
- * added at the time they call object_file_transaction_begin.
+ * added at the time they call odb_transaction_files_begin.
*/
if (!transaction || transaction->objdir)
return;
return ret;
}
-struct odb_transaction *object_file_transaction_begin(struct odb_source *source)
+struct odb_transaction *odb_transaction_files_begin(struct odb_source *source)
{
struct object_database *odb = source->odb;
return odb->transaction;
}
-void object_file_transaction_commit(struct odb_transaction *transaction)
+void odb_transaction_files_commit(struct odb_transaction *transaction)
{
if (!transaction)
return;
/*
* Tell the object database to optimize for adding
- * multiple objects. object_file_transaction_commit must be called
+ * multiple objects. odb_transaction_files_commit must be called
* to make new objects visible. If a transaction is already
* pending, NULL is returned.
*/
-struct odb_transaction *object_file_transaction_begin(struct odb_source *source);
+struct odb_transaction *odb_transaction_files_begin(struct odb_source *source);
/*
* Tell the object database to make any objects from the
* current transaction visible.
*/
-void object_file_transaction_commit(struct odb_transaction *transaction);
+void odb_transaction_files_commit(struct odb_transaction *transaction);
#endif /* OBJECT_FILE_H */
struct odb_transaction *odb_transaction_begin(struct object_database *odb)
{
- return object_file_transaction_begin(odb->sources);
+ return odb_transaction_files_begin(odb->sources);
}
void odb_transaction_commit(struct odb_transaction *transaction)
{
- object_file_transaction_commit(transaction);
+ odb_transaction_files_commit(transaction);
}