if ((rtsp_playing()) && (conn->player_thread)) {
debug(1, "Synchronously terminate playing thread of RTSP conversation thread %d.",conn->connection_number);
player_stop(conn); // might be less noisy doing this first
+ debug(1, "Successful termination of playing thread of RTSP conversation thread %d.",conn->connection_number);
}
- debug(1, "Synchronously terminate RTSP conversation thread %d.",conn->connection_number);
+ debug(1, "Request termination of RTSP conversation thread %d.",conn->connection_number);
conn->stop = 1;
} else {
debug(1, "rtsp_read_request error %d, packet ignored.", (int)reply);
// }
rtp_terminate(conn);
pthread_mutex_unlock(&play_lock);
- debug(2, "RTSP conversation thread %d terminated.",conn->connection_number);
+ debug(1, "RTSP conversation thread %d terminated.",conn->connection_number);
// please_shutdown = 0;
conn->running = 0;
return NULL;