#include "git-compat-util.h"
#include "hash.h"
#include "path.h"
+#include "object-file.h"
#include "odb.h"
#include "hex.h"
#include "repository.h"
inserted |= insert_oid_pair(map->to_compat, oid, compat_oid);
inserted |= insert_oid_pair(map->to_storage, compat_oid, oid);
if (inserted)
- oidtree_insert(source->loose_objects_cache, compat_oid);
+ oidtree_insert(source->loose->cache, compat_oid);
return inserted;
}
if (!source->loose_map)
loose_object_map_init(&source->loose_map);
- if (!source->loose_objects_cache) {
- ALLOC_ARRAY(source->loose_objects_cache, 1);
- oidtree_init(source->loose_objects_cache);
+ if (!source->loose->cache) {
+ ALLOC_ARRAY(source->loose->cache, 1);
+ oidtree_init(source->loose->cache);
}
insert_loose_map(source, repo->hash_algo->empty_tree, repo->compat_hash_algo->empty_tree);
odb_prepare_alternates(r->objects);
for (source = r->objects->sources; source; source = source->next) {
- if (oidtree_contains(odb_loose_cache(source, oid), oid))
+ if (oidtree_contains(odb_source_loose_cache(source, oid), oid))
return 1;
}
return 0;
return 0;
}
-struct oidtree *odb_loose_cache(struct odb_source *source,
- const struct object_id *oid)
+struct oidtree *odb_source_loose_cache(struct odb_source *source,
+ const struct object_id *oid)
{
int subdir_nr = oid->hash[0];
struct strbuf buf = STRBUF_INIT;
- size_t word_bits = bitsizeof(source->loose_objects_subdir_seen[0]);
+ size_t word_bits = bitsizeof(source->loose->subdir_seen[0]);
size_t word_index = subdir_nr / word_bits;
size_t mask = (size_t)1u << (subdir_nr % word_bits);
uint32_t *bitmap;
if (subdir_nr < 0 ||
- (size_t) subdir_nr >= bitsizeof(source->loose_objects_subdir_seen))
+ (size_t) subdir_nr >= bitsizeof(source->loose->subdir_seen))
BUG("subdir_nr out of range");
- bitmap = &source->loose_objects_subdir_seen[word_index];
+ bitmap = &source->loose->subdir_seen[word_index];
if (*bitmap & mask)
- return source->loose_objects_cache;
- if (!source->loose_objects_cache) {
- ALLOC_ARRAY(source->loose_objects_cache, 1);
- oidtree_init(source->loose_objects_cache);
+ return source->loose->cache;
+ if (!source->loose->cache) {
+ ALLOC_ARRAY(source->loose->cache, 1);
+ oidtree_init(source->loose->cache);
}
strbuf_addstr(&buf, source->path);
for_each_file_in_obj_subdir(subdir_nr, &buf,
source->odb->repo->hash_algo,
append_loose_object,
NULL, NULL,
- source->loose_objects_cache);
+ source->loose->cache);
*bitmap |= mask;
strbuf_release(&buf);
- return source->loose_objects_cache;
+ return source->loose->cache;
}
void odb_clear_loose_cache(struct odb_source *source)
{
- oidtree_clear(source->loose_objects_cache);
- FREE_AND_NULL(source->loose_objects_cache);
- memset(&source->loose_objects_subdir_seen, 0,
- sizeof(source->loose_objects_subdir_seen));
+ oidtree_clear(source->loose->cache);
+ FREE_AND_NULL(source->loose->cache);
+ memset(&source->loose->subdir_seen, 0,
+ sizeof(source->loose->subdir_seen));
}
static int check_stream_oid(git_zstream *stream,
void odb_source_loose_free(struct odb_source_loose *loose)
{
+ if (!loose)
+ return;
+ odb_clear_loose_cache(loose->source);
free(loose);
}
struct odb_source_loose {
struct odb_source *source;
+
+ /*
+ * Used to store the results of readdir(3) calls when we are OK
+ * sacrificing accuracy due to races for speed. That includes
+ * object existence with OBJECT_INFO_QUICK, as well as
+ * our search for unique abbreviated hashes. Don't use it for tasks
+ * requiring greater accuracy!
+ *
+ * Be sure to call odb_load_loose_cache() before using.
+ */
+ uint32_t subdir_seen[8]; /* 256 bits */
+ struct oidtree *cache;
};
struct odb_source_loose *odb_source_loose_new(struct odb_source *source);
* Populate and return the loose object cache array corresponding to the
* given object ID.
*/
-struct oidtree *odb_loose_cache(struct odb_source *source,
- const struct object_id *oid);
+struct oidtree *odb_source_loose_cache(struct odb_source *source,
+ const struct object_id *oid);
/* Empty the loose object cache for the specified object directory. */
void odb_clear_loose_cache(struct odb_source *source);
struct odb_source *source;
for (source = ds->repo->objects->sources; source && !ds->ambiguous; source = source->next)
- oidtree_each(odb_loose_cache(source, &ds->bin_pfx),
+ oidtree_each(odb_source_loose_cache(source, &ds->bin_pfx),
&ds->bin_pfx, ds->len, match_prefix, ds);
}
{
free(source->path);
odb_source_loose_free(source->loose);
- odb_clear_loose_cache(source);
loose_object_map_clear(&source->loose_map);
free(source);
}
/* Private state for loose objects. */
struct odb_source_loose *loose;
- /*
- * Used to store the results of readdir(3) calls when we are OK
- * sacrificing accuracy due to races for speed. That includes
- * object existence with OBJECT_INFO_QUICK, as well as
- * our search for unique abbreviated hashes. Don't use it for tasks
- * requiring greater accuracy!
- *
- * Be sure to call odb_load_loose_cache() before using.
- */
- uint32_t loose_objects_subdir_seen[8]; /* 256 bits */
- struct oidtree *loose_objects_cache;
-
/* Map between object IDs for loose objects. */
struct loose_object_map *loose_map;