bool invalidate_on_remove;
};
+/**
+ * struct xe_ggtt_pt_ops - GGTT Page table operations
+ * Which can vary from platform to platform.
+ */
+struct xe_ggtt_pt_ops {
+ /** @pte_encode_flags: Encode PTE flags for a given BO */
+ u64 (*pte_encode_flags)(struct xe_bo *bo, u16 pat_index);
+
+ /** @ggtt_set_pte: Directly write into GGTT's PTE */
+ xe_ggtt_set_pte_fn ggtt_set_pte;
+
+ /** @ggtt_get_pte: Directly read from GGTT's PTE */
+ u64 (*ggtt_get_pte)(struct xe_ggtt *ggtt, u64 addr);
+};
+
+/**
+ * struct xe_ggtt - Main GGTT struct
+ *
+ * In general, each tile can contains its own Global Graphics Translation Table
+ * (GGTT) instance.
+ */
+struct xe_ggtt {
+ /** @tile: Back pointer to tile where this GGTT belongs */
+ struct xe_tile *tile;
+ /** @start: Start offset of GGTT */
+ u64 start;
+ /** @size: Total usable size of this GGTT */
+ u64 size;
+
+#define XE_GGTT_FLAGS_64K BIT(0)
+ /**
+ * @flags: Flags for this GGTT
+ * Acceptable flags:
+ * - %XE_GGTT_FLAGS_64K - if PTE size is 64K. Otherwise, regular is 4K.
+ */
+ unsigned int flags;
+ /** @scratch: Internal object allocation used as a scratch page */
+ struct xe_bo *scratch;
+ /** @lock: Mutex lock to protect GGTT data */
+ struct mutex lock;
+ /**
+ * @gsm: The iomem pointer to the actual location of the translation
+ * table located in the GSM for easy PTE manipulation
+ */
+ u64 __iomem *gsm;
+ /** @pt_ops: Page Table operations per platform */
+ const struct xe_ggtt_pt_ops *pt_ops;
+ /** @mm: The memory manager used to manage individual GGTT allocations */
+ struct drm_mm mm;
+ /** @access_count: counts GGTT writes */
+ unsigned int access_count;
+ /** @wq: Dedicated unordered work queue to process node removals */
+ struct workqueue_struct *wq;
+};
+
static u64 xelp_ggtt_pte_flags(struct xe_bo *bo, u16 pat_index)
{
u64 pte = XE_PAGE_PRESENT;
#ifndef _XE_GGTT_TYPES_H_
#define _XE_GGTT_TYPES_H_
+#include <linux/types.h>
#include <drm/drm_mm.h>
-#include "xe_pt_types.h"
-
-struct xe_bo;
+struct xe_ggtt;
struct xe_ggtt_node;
-struct xe_gt;
-
-/**
- * struct xe_ggtt - Main GGTT struct
- *
- * In general, each tile can contains its own Global Graphics Translation Table
- * (GGTT) instance.
- */
-struct xe_ggtt {
- /** @tile: Back pointer to tile where this GGTT belongs */
- struct xe_tile *tile;
- /** @start: Start offset of GGTT */
- u64 start;
- /** @size: Total usable size of this GGTT */
- u64 size;
-
-#define XE_GGTT_FLAGS_64K BIT(0)
- /**
- * @flags: Flags for this GGTT
- * Acceptable flags:
- * - %XE_GGTT_FLAGS_64K - if PTE size is 64K. Otherwise, regular is 4K.
- */
- unsigned int flags;
- /** @scratch: Internal object allocation used as a scratch page */
- struct xe_bo *scratch;
- /** @lock: Mutex lock to protect GGTT data */
- struct mutex lock;
- /**
- * @gsm: The iomem pointer to the actual location of the translation
- * table located in the GSM for easy PTE manipulation
- */
- u64 __iomem *gsm;
- /** @pt_ops: Page Table operations per platform */
- const struct xe_ggtt_pt_ops *pt_ops;
- /** @mm: The memory manager used to manage individual GGTT allocations */
- struct drm_mm mm;
- /** @access_count: counts GGTT writes */
- unsigned int access_count;
- /** @wq: Dedicated unordered work queue to process node removals */
- struct workqueue_struct *wq;
-};
typedef void (*xe_ggtt_set_pte_fn)(struct xe_ggtt *ggtt, u64 addr, u64 pte);
typedef void (*xe_ggtt_transform_cb)(struct xe_ggtt *ggtt,
struct xe_ggtt_node *node,
u64 pte_flags,
xe_ggtt_set_pte_fn set_pte, void *arg);
-/**
- * struct xe_ggtt_pt_ops - GGTT Page table operations
- * Which can vary from platform to platform.
- */
-struct xe_ggtt_pt_ops {
- /** @pte_encode_flags: Encode PTE flags for a given BO */
- u64 (*pte_encode_flags)(struct xe_bo *bo, u16 pat_index);
-
- /** @ggtt_set_pte: Directly write into GGTT's PTE */
- xe_ggtt_set_pte_fn ggtt_set_pte;
-
- /** @ggtt_get_pte: Directly read from GGTT's PTE */
- u64 (*ggtt_get_pte)(struct xe_ggtt *ggtt, u64 addr);
-};
#endif