When using the ast_unreal_lock_all function no channel
locks can be held before calling it.
This change unlocks the channel that indicate was
called on before doing so and then relocks it afterwards.
ASTERISK-29035
Change-Id: Id65016201b5f9c9519a216e250f9101c629e19e9
* signaling and we need to be sure that the locking order is the same to prevent possible
* deadlocks.
*/
+ ast_channel_unlock(ast);
ast_unreal_lock_all(p, &chan, &owner);
if (owner) {
}
ao2_unlock(p);
+ ast_channel_lock(ast);
} else if (parameters->request_response == AST_T38_TERMINATED) {
/*
* Lock both parts of the local channel so we can restore their topologies to the original.
* The topology should be on the unreal_pvt structure, with a ref that we can steal. Same
* conditions as above.
*/
+ ast_channel_unlock(ast);
ast_unreal_lock_all(p, &chan, &owner);
if (owner) {
}
ao2_unlock(p);
+ ast_channel_lock(ast);
}
/*