+++ /dev/null
-
-#include "ProductionCode.h"
-
-int Counter = 0;
-int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; //some obnoxious array to search that is 1-based indexing instead of 0.
-
-// This function is supposed to search through NumbersToFind and find a particular number.
-// If it finds it, the index is returned. Otherwise 0 is returned which sorta makes sense since
-// NumbersToFind is indexed from 1. Unfortunately it's broken
-// (and should therefore be caught by our tests)
-int FindFunction_WhichIsBroken(int NumberToFind)
-{
- int i = 0;
- while (i <= 8) //Notice I should have been in braces
- i++;
- if (NumbersToFind[i] == NumberToFind) //Yikes! I'm getting run after the loop finishes instead of during it!
- return i;
- return 0;
-}
-
-int FunctionWhichReturnsLocalVariable(void)
-{
- return Counter;
-}
+++ /dev/null
-
-#include "ProductionCode.h"
-#include "unity.h"
-
-//sometimes you may want to get at local data in a module.
-//for example: If you plan to pass by reference, this could be useful
-//however, it should often be avoided
-extern int Counter;
-
-void setUp(void)
-{
- //This is run before EACH TEST
- Counter = 0x5a5a;
-}
-
-void tearDown(void)
-{
-}
-
-void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void)
-{
- //All of these should pass
- TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
- TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(1));
- TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
- TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
- TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
-}
-
-void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void)
-{
- // You should see this line fail in your test summary
- TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
-
- // Notice the rest of these didn't get a chance to run because the line above failed.
- // Unit tests abort each test function on the first sign of trouble.
- // Then NEXT test function runs as normal.
- TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
-}
-
-void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void)
-{
- //This should be true because setUp set this up for us before this test
- TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
-
- //This should be true because we can still change our answer
- Counter = 0x1234;
- TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
-}
-
-void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void)
-{
- //This should be true again because setup was rerun before this test (and after we changed it to 0x1234)
- TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
-}
-
-void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void)
-{
- //Sometimes you get the test wrong. When that happens, you get a failure too... and a quick look should tell
- // you what actually happened...which in this case was a failure to setup the initial condition.
- TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
-}
+++ /dev/null
-/* AUTOGENERATED FILE. DO NOT EDIT. */
-#include "unity.h"
-#include <setjmp.h>
-#include <stdio.h>
-
-char MessageBuffer[50];
-
-extern void setUp(void);
-extern void tearDown(void);
-
-extern void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void);
-extern void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void);
-extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void);
-extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void);
-extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void);
-
-void resetTest(void);
-void resetTest(void)
-{
- tearDown();
- setUp();
-}
-
-
-int main(void)
-{
- UnityBegin("test/TestProductionCode.c");
-
- RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode, 20);
- RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken, 30);
- RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue, 41);
- RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain, 51);
- RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed, 57);
-
- UnityEnd();
- return 0;
-}