*
* Sets the currently pointed-to / highlighted menu item
*/
-static void menu_point_to_item(struct scene_obj_menu *menu, uint item_id)
+static int menu_point_to_item(struct scene_obj_menu *menu, uint item_id)
{
- if (menu->cur_item_id)
- update_pointers(menu, menu->cur_item_id, false);
+ int ret;
+
+ if (menu->cur_item_id) {
+ ret = update_pointers(menu, menu->cur_item_id, false);
+ if (ret)
+ return log_msg_ret("mpi", ret);
+ }
menu->cur_item_id = item_id;
- update_pointers(menu, item_id, true);
+ ret = update_pointers(menu, item_id, true);
+ if (ret)
+ return log_msg_ret("mpu", ret);
+
+ return 0;
}
void scene_menu_calc_bbox(struct scene_obj_menu *menu,
return 0;
}
+int scene_menu_select_item(struct scene *scn, uint id, uint cur_item_id)
+{
+ struct scene_obj_menu *menu;
+ int ret;
+
+ menu = scene_obj_find(scn, id, SCENEOBJT_MENU);
+ if (!menu)
+ return log_msg_ret("menu", -ENOENT);
+
+ ret = menu_point_to_item(menu, cur_item_id);
+ if (ret)
+ return log_msg_ret("msi", ret);
+
+ return 0;
+}
+
+int scene_menu_get_cur_item(struct scene *scn, uint id)
+{
+ struct scene_obj_menu *menu;
+
+ menu = scene_obj_find(scn, id, SCENEOBJT_MENU);
+ if (!menu)
+ return log_msg_ret("menu", -ENOENT);
+
+ return menu->cur_item_id;
+}
+
int scene_menu_display(struct scene_obj_menu *menu)
{
struct scene *scn = menu->obj.scene;
*/
int scene_menu_set_pointer(struct scene *scn, uint id, uint cur_item_id);
+/**
+ * scene_menu_select_item() - move the pointer/highlight to an item
+ *
+ * @scn: Scene to update
+ * @id: ID of menu object to update
+ * @sel_id: ID of the menuitem to select
+ * Return 0 on success, -ENOENT if there was no such item
+ */
+int scene_menu_select_item(struct scene *scn, uint id, uint sel_id);
+
+/**
+ * scene_menu_get_cur_item() - get the currently pointed-to item
+ *
+ * @scn: Scene to update
+ * @id: ID of menu object to update
+ * Return ID of the current item the menu is pointing to, -ENOENT if @id is not
+ * valid, 0 if no item is pointed to
+ */
+int scene_menu_get_cur_item(struct scene *scn, uint id);
+
/**
* scene_obj_get_hw() - Get width and height of an object in a scene
*
expo_set_scene_id(exp, SCENE1);
ut_assertok(expo_render(exp));
+ ut_asserteq(0, scn->highlight_id);
+
/* move down */
ut_assertok(expo_send_key(exp, BKEY_DOWN));
ut_asserteq(EXPOACT_POINT_ITEM, act.type);
ut_asserteq(ITEM2, act.select.id);
+ ut_assertok(scene_menu_select_item(scn, OBJ_MENU, act.select.id));
+ ut_asserteq(ITEM2, scene_menu_get_cur_item(scn, OBJ_MENU));
ut_assertok(expo_render(exp));
/* make sure only the preview for the second item is shown */