For the C locale we know the encoding is ASCII, so we can avoid using
newlocale and nl_langinfo_l. Similarly, for an unnamed locale, we aren't
going to get a useful answer, so we can just use a default-constrcuted
std::text_encoding representing an unknown encoding.
libstdc++-v3/ChangeLog:
* src/c++26/text_encoding.cc (__locale_encoding): Add to unnamed
namespace.
(std::locale::encoding): Optimize for "C" and "*" names.
namespace std
{
_GLIBCXX_BEGIN_NAMESPACE_VERSION
-
+namespace
+{
+// Attempt to determine the text_encoding used by the named locale.
text_encoding
__locale_encoding(const char* name)
{
return enc;
}
+} // namespace
_GLIBCXX_END_NAMESPACE_VERSION
} // namespace std
std::text_encoding
std::locale::encoding() const
{
- return std::__locale_encoding(name().c_str());
+ string name = this->name();
+ if (name.length() == 1)
+ {
+ if (name[0] == 'C')
+ return text_encoding(text_encoding::ASCII);
+ if (name[0] == '*')
+ return {};
+ }
+ return __locale_encoding(name.c_str());
}
#endif // CHAR_BIT == 8
-
#endif // _GLIBCXX_USE_NL_LANGINFO_L