--- /dev/null
+
+#include "ProductionCode.h"
+
+int Counter = 0;
+int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; //some obnoxious array to search that is 1-based indexing instead of 0.
+
+// This function is supposed to search through NumbersToFind and find a particular number.
+// If it finds it, the index is returned. Otherwise 0 is returned which sorta makes sense since
+// NumbersToFind is indexed from 1. Unfortunately it's broken
+// (and should therefore be caught by our tests)
+int FindFunction_WhichIsBroken(int NumberToFind)
+{
+ int i = 0;
+ while (i <= 8) //Notice I should have been in braces
+ i++;
+ if (NumbersToFind[i] == NumberToFind) //Yikes! I'm getting run after the loop finishes instead of during it!
+ return i;
+ return 0;
+}
+
+int FunctionWhichReturnsLocalVariable(void)
+{
+ return Counter;
+}
--- /dev/null
+
+#include "ProductionCode.h"
+#include "unity.h"
+
+//sometimes you may want to get at local data in a module.
+//for example: If you plan to pass by reference, this could be useful
+//however, it should often be avoided
+extern int Counter;
+
+void setUp(void)
+{
+ //This is run before EACH TEST
+ Counter = 0x5a5a;
+}
+
+void tearDown(void)
+{
+}
+
+void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void)
+{
+ //All of these should pass
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(1));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
+}
+
+void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void)
+{
+ // You should see this line fail in your test summary
+ TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
+
+ // Notice the rest of these didn't get a chance to run because the line above failed.
+ // Unit tests abort each test function on the first sign of trouble.
+ // Then NEXT test function runs as normal.
+ TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
+}
+
+void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void)
+{
+ //This should be true because setUp set this up for us before this test
+ TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
+
+ //This should be true because we can still change our answer
+ Counter = 0x1234;
+ TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
+}
+
+void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void)
+{
+ //This should be true again because setup was rerun before this test (and after we changed it to 0x1234)
+ TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
+}
+
+void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void)
+{
+ //Sometimes you get the test wrong. When that happens, you get a failure too... and a quick look should tell
+ // you what actually happened...which in this case was a failure to setup the initial condition.
+ TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
+}
--- /dev/null
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+#include "unity.h"
+#include <setjmp.h>
+#include <stdio.h>
+
+char MessageBuffer[50];
+
+extern void setUp(void);
+extern void tearDown(void);
+
+extern void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void);
+extern void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void);
+extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void);
+extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void);
+extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void);
+
+void resetTest(void);
+void resetTest(void)
+{
+ tearDown();
+ setUp();
+}
+
+
+int main(void)
+{
+ UnityBegin("test/TestProductionCode.c");
+
+ RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode, 20);
+ RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken, 30);
+ RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue, 41);
+ RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain, 51);
+ RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed, 57);
+
+ UnityEnd();
+ return 0;
+}