while ((category = ast_category_browse_filtered(cfg, NULL, category, "type=^wizard$"))) {
const char *id = ast_category_get_name(category);
struct ast_category *last_cat = NULL;
- struct ast_variable *change_set = NULL;
+ int changes = 0;
if (otw->last_config) {
last_cat = ast_category_get(otw->last_config, id, "type=^wizard$");
- ast_sorcery_changeset_create(ast_category_first(category), ast_category_first(last_cat), &change_set);
+ changes = !ast_variable_lists_match(ast_category_first(category), ast_category_first(last_cat), 1);
if (last_cat) {
ast_category_delete(otw->last_config, last_cat);
}
}
- if (!last_cat || change_set) {
- ast_variables_destroy(change_set);
+ if (!last_cat || changes) {
ast_debug(3, "%s: %s(s) for wizard '%s'\n", reloaded ? "Reload" : "Load", object_type, id);
if (wizard_apply_handler(sorcery, otw, category)) {
ast_log(LOG_ERROR, "Unable to create objects for wizard '%s'\n", id);