/*
- * Copyright (c) 2015-2016, Intel Corporation
+ * Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
#include "fdr_compile.h"
#include "fdr_compile_internal.h"
+#include "fdr_confirm.h"
#include "fdr_dump.h"
#include "fdr_engine_description.h"
#include "fdr_internal.h"
#include "teddy_engine_description.h"
+#include "teddy_internal.h"
#include "ue2common.h"
#include <cstdio>
return !getFdrDescription(engine);
}
-void fdrPrintStats(const FDR *fdr, FILE *f) {
- const bool isTeddy = fdrIsTeddy(fdr);
+static
+void dumpConfirms(const void *fdr_base, u32 conf_offset, u32 num_confirms,
+ FILE *f) {
+ const u32 *conf = (const u32 *)((const char *)fdr_base + conf_offset);
+ for (u32 i = 0; i < num_confirms; i++) {
+ const auto *fdrc = (const FDRConfirm *)((const char *)conf + conf[i]);
+ fprintf(f, " confirm %u\n", i);
+ fprintf(f, " andmsk 0x%016llx\n", fdrc->andmsk);
+ fprintf(f, " mult 0x%016llx\n", fdrc->mult);
+ fprintf(f, " nbits %u\n", fdrc->nBits);
+ fprintf(f, " groups 0x%016llx\n", fdrc->groups);
+ }
+}
- if (isTeddy) {
- fprintf(f, "TEDDY: %u\n", fdr->engineID);
- } else {
- fprintf(f, "FDR: %u\n", fdr->engineID);
+static
+void dumpTeddy(const Teddy *teddy, FILE *f) {
+ fprintf(f, "TEDDY: %u\n", teddy->engineID);
+ auto des = getTeddyDescription(teddy->engineID);
+ if (!des) {
+ fprintf(f, " <unknown engine>\n");
+ return;
}
- if (isTeddy) {
- auto des = getTeddyDescription(fdr->engineID);
- if (des) {
- fprintf(f, " masks %u\n", des->numMasks);
- fprintf(f, " buckets %u\n", des->getNumBuckets());
- fprintf(f, " packed %s\n", des->packed ? "true" : "false");
- } else {
- fprintf(f, " <unknown engine>\n");
- }
- } else {
- fprintf(f, " domain %u\n", fdr->domain);
- fprintf(f, " stride %u\n", fdr->stride);
+ fprintf(f, " masks %u\n", des->numMasks);
+ fprintf(f, " buckets %u\n", des->getNumBuckets());
+ fprintf(f, " packed %s\n", des->packed ? "true" : "false");
+ fprintf(f, " strings ???\n");
+ fprintf(f, " size %zu bytes\n", fdrSize((const FDR *)teddy));
+ fprintf(f, " max length %u\n", teddy->maxStringLen);
+ fprintf(f, " floodoff %u (%x)\n", teddy->floodOffset,
+ teddy->floodOffset);
+ fprintf(f, "\n");
+
+ dumpConfirms(teddy, teddy->confOffset, des->getNumBuckets(), f);
+}
+
+static
+void dumpFDR(const FDR *fdr, FILE *f) {
+ fprintf(f, "FDR: %u\n", fdr->engineID);
+ auto des = getFdrDescription(fdr->engineID);
+ if (!des) {
+ fprintf(f, " <unknown engine>\n");
+ return;
}
+ fprintf(f, " domain %u\n", fdr->domain);
+ fprintf(f, " stride %u\n", fdr->stride);
fprintf(f, " strings ???\n");
fprintf(f, " size %zu bytes\n", fdrSize(fdr));
fprintf(f, " max length %u\n", fdr->maxStringLen);
fprintf(f, " floodoff %u (%x)\n", fdr->floodOffset, fdr->floodOffset);
+ fprintf(f, "\n");
+
+ dumpConfirms(fdr, fdr->confOffset, des->getNumBuckets(), f);
+}
+
+void fdrPrintStats(const FDR *fdr, FILE *f) {
+ if (fdrIsTeddy(fdr)) {
+ dumpTeddy((const Teddy *)fdr, f);
+ } else {
+ dumpFDR(fdr, f);
+ }
}
} // namespace ue2