tree bump;
tree vec_offset = NULL_TREE;
- if (STMT_VINFO_GATHER_SCATTER_P (stmt_info))
- {
- aggr_type = NULL_TREE;
- bump = NULL_TREE;
- }
- else if (memory_access_type == VMAT_GATHER_SCATTER)
- {
- aggr_type = elem_type;
- if (!costing_p)
- vect_get_strided_load_store_ops (stmt_info, vectype, loop_vinfo,
- gsi, &gs_info,
- &bump, &vec_offset, loop_lens);
- }
- else
- {
- if (memory_access_type == VMAT_LOAD_STORE_LANES)
- aggr_type = build_array_type_nelts (elem_type, group_size * nunits);
- else
- aggr_type = vectype;
- if (!costing_p)
- bump = vect_get_data_ptr_increment (vinfo, gsi, dr_info, aggr_type,
- memory_access_type, loop_lens);
- }
auto_vec<tree> vec_offsets;
auto_vec<tree> vec_masks;
gcc_assert (alignment_support_scheme == dr_aligned
|| alignment_support_scheme == dr_unaligned_supported);
+ aggr_type = build_array_type_nelts (elem_type, group_size * nunits);
+ if (!costing_p)
+ bump = vect_get_data_ptr_increment (vinfo, gsi, dr_info, aggr_type,
+ memory_access_type, loop_lens);
+
unsigned int inside_cost = 0, prologue_cost = 0;
/* For costing some adjacent vector loads, we'd like to cost with
the total number of them once instead of cost each one by one. */
{
gcc_assert (!grouped_load && !slp_perm);
- unsigned int inside_cost = 0, prologue_cost = 0;
-
/* 1. Create the vector or array pointer update chain. */
- if (!costing_p)
+ if (STMT_VINFO_GATHER_SCATTER_P (stmt_info))
{
- if (STMT_VINFO_GATHER_SCATTER_P (stmt_info))
+ aggr_type = NULL_TREE;
+ bump = NULL_TREE;
+ if (!costing_p)
vect_get_gather_scatter_ops (loop, slp_node, &gs_info, &dataref_ptr,
&vec_offsets);
- else
- dataref_ptr
- = vect_create_data_ref_ptr (vinfo, first_stmt_info, aggr_type,
- at_loop, offset, &dummy, gsi,
- &ptr_incr, false, bump);
}
+ else
+ {
+ aggr_type = elem_type;
+ if (!costing_p)
+ {
+ vect_get_strided_load_store_ops (stmt_info, vectype, loop_vinfo,
+ gsi, &gs_info,
+ &bump, &vec_offset, loop_lens);
+ dataref_ptr
+ = vect_create_data_ref_ptr (vinfo, first_stmt_info, aggr_type,
+ at_loop, offset, &dummy, gsi,
+ &ptr_incr, false, bump);
+ }
+ }
+
+ unsigned int inside_cost = 0, prologue_cost = 0;
gimple *new_stmt = NULL;
for (i = 0; i < vec_num; i++)
return true;
}
+ aggr_type = vectype;
+ if (!costing_p)
+ bump = vect_get_data_ptr_increment (vinfo, gsi, dr_info, aggr_type,
+ memory_access_type, loop_lens);
+
poly_uint64 group_elt = 0;
unsigned int inside_cost = 0, prologue_cost = 0;
/* For costing some adjacent vector loads, we'd like to cost with